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Re: Interactive Gaming, Anyone?
It will be a few weeks before that game starts and then some of you will be able to say I told you so when us players make moves contrary to your suggestions and stuff it up.
It should be a good exercise though as it won't require too much work on anyones part. I will give a commentary on what is happening and we will see what ideas come up.
I don't mind sticking to WWII in the main either as most people know more about it. There is another level of WWII game coming along which will put players in the role of battalion commanders at the least. You will order companies to move / defend in certain formations and decide support as in other companies of tanks / infantry as well as artillery. The scale will be 3 models or stands = 1 company and about 10" to the kilometre. This one can be a bit scary as artillery and other units can be onboard and therefore vulnerable to flanking / air / artillery etc. Each unit has command and comms which can be lost as part of the combat calcs. The fog of war comes in too as unit reports can only come in for X number per move - you are a busy commander and just can't get to all of them at once and give orders too. The idea here is so some units may not be capable of carrying out your orders at a given time - just like the real thing. It stops us being omnipotent.
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