I decided to break this out into its own thread rather than keep it in the
WW2 RPG - sorta . . . thread so I can gauge member interest and provide more detailed information on what my plans at the moment are. To get things restarted on this topic I am posting my initial "plans" from that thread;l
The SASL interactive game would need to be modified to reduce the plethora of ASL rule details of gameplay for players so they can concentrate on playing, not learning all the rules. Actually, the draft planning I have done would make it so players could submit prep fire and move orders simultaneously through the use of online submission forms. Basically when I call for orders, your refer to the screenshots of the map and go to the orders webpage I will set up and enter your units orders/plans. All the data is sent to me via email so there is no clogging of the forums or PM inboxes. Since all players are on the same team there is no need for secure/secret forums for each team t discuss their plans. this can be done in an open thread. The biggest issue will be a system for giving defensive fire orders during the AI but I am working on this.
In this SASL game, players would command either full platoons or individual squads. It would really depend on the # of players BUT the player force needs to be about 1 Company in size and primarily infantry based (vehicle rules in ASL can get rather complicated). SASL can also be set up to run as a campaign game where players take their surviving units from mission to mission, with a system for replacements and upgrading of units, and many other things.
For those who may not know, SASL is Solitaire Advanced Squad Leader. You can learn more about the game here:
Solitaire ASL at BoardGameGeek
Solitaire ASL Campaign Game I am playing through on my Blog