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Re: SASL (Solitaire ASL) Game Idea
Just an FYI for those who are familiar with ASL. I will be handling the details of the Rallying, Routing and actual Close Combat phases so there will be no need for submitting information on those phases. Rallying and Routing will be done based on terrain, closeness of enemy forces and friendly leaders who would be in a position to Rally broken units. Close Combat odds will be determined and based on the best possible odds that can be achieved for the players forces involved. Other things may be tweaked as the game progresses and included in future versions unto we get the best possible system to make this work and keep it fun for everyone.
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