The players forces will enter the map from the bottom of the map so start thinking about which area(s) your men will enter.
Some basic play stuff:- You can stack up to 3 squads per hex, just understand this makes them more vulnerable to incoming fire.
- Leaders get 6MF (Movement Factors), Squads have 4MF. Squads get 6MF IF they start the turn/move stacked with a Leader.
- Support Weapons must be carried/manned by crews/squads. Heavier weapons will slow squads down (reduce their MF). Heavier weapons can be dismantled (dm) so they are easier to carry, but must be reassembled before they can be used. ;(
- Terrain costs are usually 1MF per hex BUT going entering woods buildings costs 2MF (going uphill cost x2 the normal rate for the hex type). If you have a ? about a certain terrain/hex type, please ask.
- Basic Squad/Unit info (for example a 4-6-7 is 4=Firepower, 6=Normal Range, 7=Morale)
- Basic MG info (for example a German LMG is 3=Firepower, 8=Normal Range