View Single Post
  #42 (permalink)  
Old April 21st, 2008, 12:35 PM
Double Deuce's Avatar
Double Deuce Double Deuce is offline
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 45
Posts: 270
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

The players forces will enter the map from the bottom of the map so start thinking about which area(s) your men will enter.

Some basic play stuff:
  • You can stack up to 3 squads per hex, just understand this makes them more vulnerable to incoming fire.
  • Leaders get 6MF (Movement Factors), Squads have 4MF. Squads get 6MF IF they start the turn/move stacked with a Leader.
  • Support Weapons must be carried/manned by crews/squads. Heavier weapons will slow squads down (reduce their MF). Heavier weapons can be dismantled (dm) so they are easier to carry, but must be reassembled before they can be used. ;(
  • Terrain costs are usually 1MF per hex BUT going entering woods buildings costs 2MF (going uphill cost x2 the normal rate for the hex type). If you have a ? about a certain terrain/hex type, please ask.
  • Basic Squad/Unit info (for example a 4-6-7 is 4=Firepower, 6=Normal Range, 7=Morale)
  • Basic MG info (for example a German LMG is 3=Firepower, 8=Normal Range
__________________
Combat Campaigns Blog
Reply With Quote
 
Page generated in 0.06397 seconds with 13 queries