Quote:
Originally Posted by Pirate-Drakk
Because of our initial deployment areas, it will be difficult to concentrate all our forces on any single area except the middle between us.
Therefore, we are somewhat forced into a 3 prong attack. Since we have 6 platoons, we can send 2 to the left trees, 2 up the middle and 2 to the right clump of trees.
Once in the trees, we have plenty of cover to protect us as we advance on the village.
Given the concept of "unit coherence" mentioned previously, we will want our two companys to stay "connected" in the middle of the map as we move forward.
Bare in mind the way movement works in ASL. You move using your movement points, and then there is an "advance" phase after all the defensive and advancing fire phases. During the "advance" phase units can move 1 hex regardless of movement cost. So plan your moves so during the advance phase you will move into the position desired.
Also note that when firing into adjacent hexes firepower is DOUBLED (due to grenades) so it's better to shoot those "?" counters from a distance rather then bopping up adjacent to them and getting blasted at point blank.
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I must confess that this was more along the lines of what I had in mind, as well. Note that we have 8 Platoons, not 6. CO A HQ, 1st, 2nd, and 3rd, and CO B HQ, 1st, 2nd, and 3rd = 8 Platoons.
What I worry about TRDG's plan of clearing out the forrests at the side flanks is, it leaves our center section wide open, and presents a divide and onquer potential to the Russians. That worries me. By the time CO A & B clears forrest areas on each side of the board, and then moves back towards each other to clear the center...well, I fear the Russians are going to come screaming down the center of the board.
On the other hand, I feel a little more comfortable with the 3-Prong attack idea (actually, it could be a 4-Prong); but, the tactic of walking our forces up in a huge front line probably shouldn't be evenly distributed across the front. We need to decide what our primary focus could be, without biting off the whole corndog in one swallow.
For my comfort level, I'd rather see a blending of the two HQ's ideas of, A larger force from each Company hitting the two forrests on each side of the map, and a third smaller force hitting the center ? Markers and peeling off right and left toward the flank forrests....if not all these center ?'s are cleared, drag them into the forrests! After all cleared, THEN to a pincer with the re-blended Companies into the main village, with the Forrests as our Cover/Jump Off. Think of it as a feint in the center...maybe these ?'s are mostly dummies...maybe not. But trying all out battle across that large a front is a bit foolhardy, no?