Quote:
Originally Posted by TRDG
Mortars, correct, the MGs, there are options, I have never used mortars, so I suspect they have range and can be set up for best advantage (so they don't have to move every turn) for a base of fire for at least a couple of prime targets, once we know where they may be located at......
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Mortars work like vehicles and guns. They need to hit and then roll for damage. They have a min and and max range (listed on the counter).
The German 50mm MTR has a 3=Min Range / 13=Max Range. The line over the 50 means it can only fire HE. The 5PP means it costs 5 points to carry. The 3 with the box is the Rate of Fire (ROF). This means the weapon can fire multiple times in a phase. Mortar's must be carried/manned by crews/squad to be used.