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Old May 8th, 2008, 07:52 PM
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Pirate-Drakk Pirate-Drakk is offline
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
Roger Mike

Co A, recheck your gun sights!! The Russians used their cover to full effect, but we have to get that AT gun knocked out ASAP, before the h-t can have full effect on the battlefield.......

Cheers, Mike, I "could" delay the track til the next turn, or do I have to put it on this turn?

Co Tomzak, Co A

HQ will increase their fire and move one more hex towards the trees........
The sooner we get the HT on the map the better.

I see two options. One is to move it to hex L10. However, it would be nice to know the "bog" odds first. If it bogs down, it may never move again. However, that is a good position with good LOS.

The other option would be to bring it on in hex O10 or P10, then drive it to T8 or T9 where the AT gun can't see it. It would have targets in S6 and W4 to shoot. We might also need that 37 mm to take out what ever tank is moving up on the right flank. The ATRs have poor penetration on armor.


To do the maximum damage to the enemy we need every weapon firing every fire phase. Keeping our assets off the map or hiding in the woods keeps them out of the battle which doesn't achieve maximum damage to the enemy. Notice how every single unbroken unit in B Company fired last fire phase.

Let's hurt those bad guys!
<S>
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Last edited by Pirate-Drakk; May 8th, 2008 at 11:03 PM.
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