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Old May 12th, 2008, 05:46 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

TURN 2 ORDERS

Please perform in order listed when possible:

1st PLT - Lt. LAH 1 SS

17/CC8: 467x2, ATR, 50mm MTR:
ATR Fires on SU-76
Both squad use both their firepower on CC3
If there is a viable target in CC3, fire the Mortar at it.
Otherwise fire on the crew in AA7 if it is abandoning the vehicle.

17/DD8: 467, LMG:

Move to EE8, EE7, DD6 and fire on AA5 in Advancing Fire Phase
IF there is NO target remaining in AA5, Advance to DD5

17/CC9: 8-0:
IF there is a target in CC3, Advance to DD8, ELSE Advance to CC8


2nd PLT - Lt. Hagen

17/R8: 467X2, ATR, 50mm MTR
17/S8: 467, LMG:

Fire All 3 squads firepower at S6
Fire mortar on S6
Fire LMG on Y5

In Advance Phase, move the LMG/squad to S9 and move the ATR/Mortar/squads to S8.

17/R9: 8-0
Move to R8 (if this allows me or is required to move the mortar in Advance phase without getting CX, otherwise leave him there)


B CO HQ - Cpt. Pirate-Drakk

17/Z10: 8-1, 127x2, HMG, MMG, 467:


Fire everything at W4. If all those units die and there are still shots remaining, target S6 and then S4 if S6 is empty.


3rd PLT - Lt. Miss Saigon

17/Y8: 347x2, LMG:

Assault move both squads/LMG to Z7, fire on crew in AA7 if possible with everything.
IF SU-72 and/or crew survive, Advance to AA7 and Close Combat tank/crew.
ELSE Advance both squads/LMG to Z6

17/X10: 347:
Assault move to Y10
Advance to Z9

17/X10: 8-0:
If no broken squads to rally, Advance to Y10.
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