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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
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All units will fire on any enemy (except a buttoned up armored vehicle, in which case only the ATRs will fire) moving but NOT using assault movement, within their normal range (of the support weapon or regular firepower). If the LMG is in normal range, the squad will fire with the LMG regardless of range. With the exception of the HQ and the adjacent Italian unit in 17/Z9, units will fire as a fire group to maximize firepower.
Once the Russian move is complete, the following orders will be in effect:
1st PLT - Lt. LAH 1 SS
*17/CC8: 467X2, ATR, 50mm MTR
The Mortar fires at 17/CC3, then the two squads fire on 17/CC3.
*17/DD5: 467, LMG
If there is still a target in 17/CC3 fire the LMG and squad firepower on it as a single attack. Otherwise, fire on 17/AA3
2nd PLT - Lt. Hagen
*17/S8: 467, ATR, 50mm MTR, 467(bz),
I think the berzerker has no choice but to fire on 17/S6. (If he can, firegroup with the two squads/LMG as indicated below.)
The mortar will then fire on 17/Y5.
*17/S8: 467, LMG
The mortar squad will firegroup with the LMG and it's squad firepower with a single attack on 17/Y5. The LMG will continue to fire on 17/Y5 until it's ROF is used up.
3rd PLT - Lt. Miss Saigon
*17/AA7: 347; 17/Z7: 347, LMG
These units will firegroup with the LMG to attack 17/S6. The LMG will NOT use it's ROF (to avoid breakdown)
*17/Z9: 347
Fire on 17/S6
B CO HQ - Cpt. Pirate-Drakk
*17/Z10: 8-1, 127x2, HMG, MMG
Fires both MGs at 17/S4 until all ROF is used up.
If the unit dies and there is ROF remaining, fire at 17/W4 with the squad below.
*17/Z10: 467
Fires at 17/W4
If for some reason there is a unit that didn't fire, fire on the nearest target available.
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Battles are dangerous affairs... Wang Hsi
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