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Old May 28th, 2008, 01:07 PM
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Double Deuce Double Deuce is offline
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here is the briefing from the Russian Phase of Turn 2.

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17/F3 - The BLAZE from the wrecked SU-76m spreads to the rest of the woods in the hex. The Italian 3rd SQ has to voluntary break to exit the hex or be eliminated. They rout to the safety of the building at 17/Z7.

17/F3 - Seeing that the enemy is out of their range this Squad attempted to entrench and WAS successful.

17/F3 - The enemy 37mm ATG pivoted to the left and fired several rounds on the Squad and LMG at 17/09 breaking Lt. PatBC and 2nd SQ.

17/Y5 - The enemy Squad fired on 17/S8 but had no effect.

17/P4 - The enemy Squads move to 17Q4 staying in the buiding.

17/S4 - The enemy Squad and LMG fired on 17/K7 but had no effect.

17/CC3 - The enemy Squad move to the woods at 17/DD3.They then fire on the Germans at 17/DD5 hiding behind the wall but cause no damage.

In the distance, vehicle sounds can still be heard in the vicinity of 12/E3.

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HQ/A CO - The HMG fires at the crew of the 82mm Mortar at 17/D3 killing them. The rest of the Plt fires at the Russian Squad entrenching in the woodline at 17/F3 but has no effect.

1st Plt/A CO - 3rd Squad fires at the enemy ATG at 17/O6 pinning the crew. The rest of the Plt fires on the 1/2 Squad entrencing at 17/F3 and pins them.

2nd Plt/A CO - The Plt concentrates their fire (those that have not broken at the ATG in the building at 17/O6 but the fire is ineffective.

3rd Plt/A CO - 3rd Plt concentrates their fire on the enemy ATG at 17/O6 causing no damage to the crew. 3rd Squad holds their fire.
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HQ/B CO - Both the HMG and MMG fire at the enemy in 17/S4 eliminating 1/2 of the Squad and breaking the rest. HQ SQ fires at the enemy squad in 7/W4 but causes no damage.

1st Plt/B CO - 1st SQ and the LMG fire at the enemy squad moving into 17/DD3 but cause no damage. The rest of the Plt holds their fire.

2nd Plt/B CO - The Beserker SQ fires at 17/S6 but causes no damage. The rest of the Plt concentrates their fire (including their 50mm Mortar) on the Russian Infantry in the woods at 17/Y5 but causes no damage. The Mortar gets a round off but it causes no additional damage.

3rd Plt/B CO - The Squad/LMG in 17/Z7 and the Squad in 17/AA7 concentrate their fire on the Russian Squad in the building at 17/S6 causing no damage.

Sniper Fire pins the enemy Squad at 17/S4.

Sniper Fire breaks the enemy ATG crew at 17/O6.
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The Greenish-Yellow "?" counters in the screenshot are the ones that are referenced in the AAR above (N/A for this turn). They will be removed in the screenshot for you to plan your orders for the German 1/2 of Turn 3.

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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Last edited by Double Deuce; May 28th, 2008 at 10:46 PM.
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