Quote:
Originally Posted by TRDG
Looks good Co A, thank god for that sniper shot though!! I plan to move into the trees this turn, and I will give suggestions on your moves after work tonight.
Cheers, The h-t will come on in this turn to!!
Co Tomzak
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Excellent!
That HMG/sniper did their job and now your flank is clear to move up a bit as long as the ATG crew doesn't rally (difficult with a +4 for DM status).
The burning woods could get interesting but fortunately the wind is blowing the wrong direction to light them up immediately...
The H-T has an LMG that can be used with immediate effect. Note that if the H-T starts in the same hex as a squad and they move together for the duration of a turn, the squad gets cover from the vehicle (this makes them +0 modifier in the open) [correct me if I'm wrong DD]. So, you might want to incorporate that ability for turn 4 into your next move.
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