Quote:
Originally Posted by PatBC
Quote:
Originally Posted by PatBC
The broken gun crew can self rally we should not wait a turn. I can send two squads in with no leader or the Ilatians can attack with a leader.
I think the A Co CO should give an order as to who.
|
Who do you want to attack?
|
The crews in the HQ units need to capture the ATG. Squads either can't use it or if they can, they will break it and hit nothing. Our crews are "vehicle crews" so they can also capture enemy vehicles!
Use the HT however you want. Doing fine on the right flank so far.
The unit entrenched in the trees is now +1 for the trees, +2 for the entrenchments, and +2 for the orchards which is a +5 on two dice. That means you have almost no chance to break that unit. However, his 2 firepower are feeble. I suggest close combat.
I intend to fire the HQ MGs on Q4 this turn. Broken unit pose no immediate threat. However, it is good to shoot them with something so the become DM which makes it very difficult for them to rally (+4). We need to keep the enemy suppressed while we move in for the kill.
Also, you will probably need to move adjacent to the enemies in the woods to "activate" them...
Carry On!
<S>