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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Please execute orders in the order listed when possible.
All hexes indicated are on board 17.
All units will fire preferentially on infantry targets moving in the open and/or enemy units firing on or moving adjacent to them. When those cases are complete, use the following as a guideline for firing.
1st PLT
17/BB7: 8-0, 467, 50mm MTR - Fire on DD3 with squad fire power first, and then the mortar.
If there is still a unit in DD3 fire on it as follows, otherwise fire on AA1, if there are no units in AA1 fire on AA3, otherwise continue to fire on AA1.
Two attacks:
17/DD5: 467, LMG
Then:
17/DD5: 467, ATR (don't fire ATR except at vehicles).
B CO HQ
17/Z10: 8-1, 127x2, HMG, MMG - Fire MGs at Q4. W4 if no more targets in Q4 and ROF exists.
17/Z10: 467 - Fire on W4.
2nd PLT
17/R8: 8-0
17/S8: 467, ATR (don't fire ATR except at vehicles), 50mm MTR - Fire squad fire power and then mortar at Y5. Any remaining ROF on Z3 and then Y2 if nothing in Z3.
Two attacks:
17/S6: 467, LMG - Fire on S4.
Then:
17/S6: 467 (+ any LMG ROF) - Fire on S4 if there is a target, otherwise fire on U1 and then V0.
3rd PLT
17/Z7: 8-0, 347(bk)
17/Z6: 347x2, LMG - Fire on any available target.
FYI All, I have been in contact with the 3 Platoon commanders via PM every turn so we do discuss our moves, just not on the B Comp. thread.
Everyone feel free to post on this thread if questions or comments arise!
<S>
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Battles are dangerous affairs... Wang Hsi
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