Re: Bridge Assault Game, FoW game basics Q&A thread
OK, your forces so far Dave
Panthers are just what you think they are, heavy front armour (10 front armour, FA.) Side armour is 5, SA ( rear is the same as side armour) And you have a top armour of 1 (TA) 2 rate of fire when stationary with a range of 32 inchs
Pumas are very fragile as you know, but they are recon so they can uncover ambushs and give away gone to ground units so they don't get that 1+ to hit them for 1 enemy platoon. They can also disengage after the first shot from any enemy unit, they just need to pass a skill check and they can move back up to their full regular movement, so the will only suffer 1 shot per enemy team, IF they pas their skill check, good stuff!!! Front armour of 3, side is 0, rate of fire is 3 with a range of 24, plus the Co-Ax MG as well
FJ's as you know are fearless vets, Rifle MG teams that have a 2 rate of fire when not moving.
Your Pioneers are good at clearing minefields, but they need to be out of their half-tracks to do so. The halftracks are not for show either, Their front MG with gun shield is the real deal, 3 rate of fire if they moved or not!!1 Front armour of 1 though, side is 0, and top naturally also 0, but any shots they take get an armour save.
Hummels are the best arty around for the Germans, nice range of 80 inches for a arty barrage, directfire of 1 and that range is 24 inchs, front armour of 1, as well as side armour. Remenber though that if they move, they can't fire an arty barrage, only direcr fire, same thing for any arty in the game for ALL SIDES!!
Jagdpanzer IVs, middle of the road SP AT (Assault) guns, front armour of 7, side is 3, top is 1, the 7.5 StuK40 gun has the average 32 inch gun range with a rate of fire of 2 when not moving, fairly good AT rating (11) and an average firepower (3)
Cheers
Tom
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