![]() |
|
|||||||
| Notices |
| Command Bunker Home Rules & Variants, Playtesting, and Game Design |
| View Poll Results: What force should the player team be? | |||
| ANZAC (Please specify by posting). |
|
0 | 0% |
| American. |
|
1 | 11.11% |
| British. |
|
2 | 22.22% |
| German. |
|
5 | 55.56% |
| Russian. |
|
1 | 11.11% |
| French. |
|
0 | 0% |
| Italian. |
|
1 | 11.11% |
| Other (Please specify by posting). |
|
2 | 22.22% |
| Multiple Choice Poll. Voters: 9. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools |
| Sponsored Links |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
Quote:
There are the Sniper Activity Markers, you just can really see because the zoom does not go in far enough. Once I get all units deployed I will take a max zoom screenshot to show where things will be at the start of Turn 1. From that point is where the 1st Turn Fire/Move orders will start.
__________________
Combat Campaigns Blog |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
Cool...are Turn 1 orders to be done on your Order Forms...or posted in the Co's thread?
__________________
"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
To make it easier I would like them posted in the Company threads like some have already done. This way everyone can see what is going on and they can be rechecked for accuracy, etc.
__________________
Combat Campaigns Blog |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
I very much like that idea! Your forms a very nice, but I must admit, I like the way the Company threads developed.
__________________
"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
Yeah, as this has continued to develop I'm thinking it might be best to use the threads exclusively as there is no need for any secrecy. Using the forms there is no undo or way to make sure the player didn't mistype anything.
__________________
Combat Campaigns Blog |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
I have updated the SASLOnline Website. I cleaned up the typo's and added a section on the Sequence of play. I hope to get most of the things you all may have questions on posted there for easier reference rather than you having to scan through all the threads and posts.
Make sure you refresh your browsers when loading the pages for the 1st time since revisiting and me having made the changes so you see the updated pages;
__________________
Combat Campaigns Blog |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
I think it also helps Community Members and Guests follow along (and add to their enjoyment) by seeing us hammer out our Orders in our respective threads, if they so choose.
And thanks for the SASL Online website work...I agree that accessing game mechanics there is much better. Scanning the threads, for me, was starting to get quite laborious...and I can only imagine this has doubled your workload scanning all the threads, as well.
__________________
"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
Quote:
__________________
Combat Campaigns Blog |
|
|||||
|
Re: SASL (Solitaire ASL) Game Idea
Quote:
__________________
Battles are dangerous affairs... Wang Hsi |
![]() |
| Bookmarks |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| So, what's your Game Room look like? | Whiterook | Member's Show and Tell | 17 | September 12th, 2008 02:10 PM |
| Seemed Like a Good Idea at the Time | RSS Bot | RSS Feeds | 0 | July 15th, 2007 03:31 PM |
| Seemed Like a Good Idea at the Time | RSS Bot | RSS Feeds | 0 | July 8th, 2007 09:29 AM |
| WW II Flash Game | Jim O | Kilroy's Place | 1 | September 17th, 2006 02:02 AM |
| What's the Game? | Klaus | Kilroy's Place | 12 | September 7th, 2006 06:37 AM |