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Command Bunker Home Rules & Variants, Playtesting, and Game Design

View Poll Results: What force should the player team be?
ANZAC (Please specify by posting). 0 0%
American. 1 11.11%
British. 2 22.22%
German. 5 55.56%
Russian. 1 11.11%
French. 0 0%
Italian. 1 11.11%
Other (Please specify by posting). 2 22.22%
Multiple Choice Poll. Voters: 9. You may not vote on this poll

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  #41 (permalink)  
Old April 21st, 2008, 11:58 AM
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Re: SASL (Solitaire ASL) Game Idea

COMMANDS SO FAR (tentative);

HeadQuarters Platoon: TRDG (German)
Leader x1 (CO Co.), 2-4-7 x2, 1-2-7 x2, HMG x1, MMG x1.

1st Platoon: Airchallenged (German)
Leader x1, 4-6-7 x4, LMG, 50mm MTR(dm), ATR

2nd Platoon: OPEN

3rd Platoon: Whiterook (Italian)
Leader x1, 3-4-7 x4, LMG

PM me or post here so I know to reserve your choice and get your unit set up on the map.

Also, each player will need to provide a surname for your leader counter for the game. ;(
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  #42 (permalink)  
Old April 21st, 2008, 12:35 PM
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Re: SASL (Solitaire ASL) Game Idea

The players forces will enter the map from the bottom of the map so start thinking about which area(s) your men will enter.

Some basic play stuff:
  • You can stack up to 3 squads per hex, just understand this makes them more vulnerable to incoming fire.
  • Leaders get 6MF (Movement Factors), Squads have 4MF. Squads get 6MF IF they start the turn/move stacked with a Leader.
  • Support Weapons must be carried/manned by crews/squads. Heavier weapons will slow squads down (reduce their MF). Heavier weapons can be dismantled (dm) so they are easier to carry, but must be reassembled before they can be used. ;(
  • Terrain costs are usually 1MF per hex BUT going entering woods buildings costs 2MF (going uphill cost x2 the normal rate for the hex type). If you have a ? about a certain terrain/hex type, please ask.
  • Basic Squad/Unit info (for example a 4-6-7 is 4=Firepower, 6=Normal Range, 7=Morale)
  • Basic MG info (for example a German LMG is 3=Firepower, 8=Normal Range
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  #43 (permalink)  
Old April 21st, 2008, 03:55 PM
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Re: SASL (Solitaire ASL) Game Idea

Here is the beginning of the basic game play website. I will add pages and flesh it out as time permits. It will cover some information on the units in the game, terrain movement costs, etc. It is intended to help non-ASL players understand the basics so they can participate in the battles and enjoy the game: SASL Online

NOTE: It IS a work in progress and some data is just placeholders.
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  #44 (permalink)  
Old April 21st, 2008, 04:38 PM
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Re: SASL (Solitaire ASL) Game Idea

Quote:
Originally Posted by Double Deuce View Post
This map shows "Suspected" enemy forces in the area. In the ASL system each of these "?" counters can generate an enemy unit or units when activated. They may also be nothing more than "dummy" units. You won't know until you get close enough to them to actualy see or you start receiving fire from that location.
Hey Deuce....which Map #'s are these? Looks like one is 12, which I believe if from Anvil of Victory?? Just curious.
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  #45 (permalink)  
Old April 21st, 2008, 04:55 PM
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Re: SASL (Solitaire ASL) Game Idea

Quote:
Originally Posted by Whiterook View Post
Hey Deuce....which Map #'s are these? Looks like one is 12, which I believe if from Anvil of Victory?? Just curious.
Its boards 12 and 17. VASL allows you to customize the maps. I have made all grain into plowed fields and all stone buildings are now wooden. I also removed all the stairwells.
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  #46 (permalink)  
Old April 21st, 2008, 05:43 PM
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Re: SASL (Solitaire ASL) Game Idea

That is soooo cool. I have to look into VASL. I take it this is just ASL oriented (I ask because there is another gaming site that I believe is spelled VASSAL)?
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  #47 (permalink)  
Old April 21st, 2008, 08:12 PM
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Re: SASL (Solitaire ASL) Game Idea

Right now it might look like there is only 1 spot open BUT it would be no problem to modify this before we start to include more units/players. I just need to get an idea of who wants a platoon and which OOB would they choose for their command. For the 1st few tuns we will walk through the steps as a group and make sure everyone understands how this will work and what information needs to be passed along to me as the GM. I am looking at 1 week per 1/2 - 1 turn or so as far as game pace. This will mean only needing to provide orders once per week, then maybe 1 times per week IF the pace can be picked up. If not, orders only need be posted 1 time per week. I can go as fast or as slow as the players need so no one gets left behind due to RL commitments, etc.
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  #48 (permalink)  
Old April 22nd, 2008, 12:18 AM
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Wink Re: SASL (Solitaire ASL) Game Idea

DD, we may need a BIGGER map here, from what I've gathered from the interest here from members who hav'nt actually posted yet on IF and what they might like to play!!

Maybe a FINAL cut off date on when you might want to get this game rolling maybe??

Cheers, alright Zone members, now who really wants to get into this very interesting game here.......

TRDG

Tom
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  #49 (permalink)  
Old April 22nd, 2008, 01:05 AM
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Re: SASL (Solitaire ASL) Game Idea

OberKommander Pirate-Drakk reporting for duty. SIR!

Just give me a platoon of German troops and/or a few tanks/HT's and I'll be in Moscow by morning!

Arrrr! Sign me up!


FYI, I started playing ASL before it was ASL. There was only "Squad Leader" and the "Cross of Iron" expansion set [for you kids, that was back in the early '80's!] I now have the ASL game and a number of expansions so I know how this works.

I'll play what ever you give me, from top commander to maintenance crews. I also might have another recruit for our side...


This looks like a hoot!
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  #50 (permalink)  
Old April 22nd, 2008, 01:47 AM
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Re: SASL (Solitaire ASL) Game Idea

I am interested in trying this. I know nothing about ASL though. If there isn't too much of a learning curve (after all work and school must come first) I would like to try.

I would like to play the Italian side
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