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View Poll Results: What force should the player team be?
ANZAC (Please specify by posting). 0 0%
American. 1 11.11%
British. 2 22.22%
German. 5 55.56%
Russian. 1 11.11%
French. 0 0%
Italian. 1 11.11%
Other (Please specify by posting). 2 22.22%
Multiple Choice Poll. Voters: 9. You may not vote on this poll

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  #61 (permalink)  
Old April 22nd, 2008, 01:39 PM
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Re: SASL (Solitaire ASL) Game Idea

Looking good!
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  #62 (permalink)  
Old April 22nd, 2008, 03:03 PM
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Cool Re: SASL (Solitaire ASL) Game Idea

SWEET!!! I already have plans "in motion", almost!!!

Now, intel, do we get any Mike, on what the Ruskies may have hiding around (in general), probably best once you get yourself and the game in the DEN!!

Cheers,

Captain..........?? (still thinking of a name here)
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  #63 (permalink)  
Old April 22nd, 2008, 05:33 PM
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Re: SASL (Solitaire ASL) Game Idea

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Originally Posted by TRDG View Post
Now, intel, do we get any Mike, on what the Ruskies may have hiding around (in general), probably best once you get yourself and the game in the DEN!! (still thinking of a name here)
Could be anywhere from a Platoon to a Battalion of Russian forces. All that is known for sure is, they are Russian. Odds are good they have no armor support or very, very limited if any. It also seems that your BN HQ has released a SPW 250/1 to your location as support, in case any enemy armor shows up.

Just to add I can say that enemy activity is heavy and likely. In SASL terms that means the chance of enemy unit activation is high (dr of < or = 3 on d6) for each Suspect counter triggered and enemy reinforcements can show up on a roll of 5 or 6 with 2d6 at the start of each Russian turn.
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Last edited by Double Deuce; April 22nd, 2008 at 06:29 PM. Reason: Added some extra info
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  #64 (permalink)  
Old April 22nd, 2008, 07:28 PM
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Cool Re: SASL (Solitaire ASL) Game Idea

Thanks Mike, you may want to pop up a pic here of the SPW 250/1 just to make sure everyone understands what it is, so they can consider what it might, and might not be able to deal with......

Cheers

Captain errr.....What might be a German "name" for Tom, or Tommy........??
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  #65 (permalink)  
Old April 22nd, 2008, 07:35 PM
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Re: SASL (Solitaire ASL) Game Idea

If you still need someone for "B" Co. second platoon I'll give it a go.
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  #66 (permalink)  
Old April 22nd, 2008, 08:17 PM
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Re: SASL (Solitaire ASL) Game Idea

Quote:
Originally Posted by TRDG View Post
Thanks Mike, you may want to pop up a pic here of the SPW 250/1 just to make sure everyone understands what it is, so they can consider what it might, and might not be able to deal with......
My mistake, it will be a SPW 250/10. Armed with the 37mm ATG and an AAMG.
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  #67 (permalink)  
Old April 22nd, 2008, 08:22 PM
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Re: SASL (Solitaire ASL) Game Idea

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Originally Posted by Hagen View Post
If you still need someone for "B" Co. second platoon I'll give it a go.
What OOB do you want for your forces, you can choose any 1 from the 4 listed below;

German Infantry Platoon
Leader x1, 4-6-7 x4, LMG, 50mm MTR, ATR

Italian Infantry Platoon
Leader x1, 3-4-7 x4, LMG

Romanian Infantry Platoon
Leader x1, 3-4-7 x4, LMG, 60mm MTR

Hungarian Infantry Platoon
Leader x1, 3-4-7 x4, LMG, 20mm ATR
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  #68 (permalink)  
Old April 22nd, 2008, 09:22 PM
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Re: SASL (Solitaire ASL) Game Idea

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Originally Posted by Double Deuce View Post
you can choose any 1

German Infantry Platoon
Leader x1, 4-6-7 x4, LMG, 50mm MTR, ATR


I'll go with the German. Now if you'll excuse me I need to read up on what
I've gotten myself into.
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  #69 (permalink)  
Old April 22nd, 2008, 10:43 PM
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Re: SASL (Solitaire ASL) Game Idea

2nd Platoon of A COMPANY is still open. Maybe PatBC will stop by and speak up?
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  #70 (permalink)  
Old April 23rd, 2008, 03:01 AM
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Re: SASL (Solitaire ASL) Game Idea

So that everyone has an idea of what their unit looks like in actual ASL counters, I have attached a screenshot. It will show your Leader (you), your squads and the squad's assigned support weapons. Just above each unit your should see their individual identification label such as "LMG1/3/A". This identifies that particular unit as LMG1 of 3rd Platoon/A Company which should make it fairly easy for everyone to see which units are theirs. Because we will have almost 2 full companies (maybe full companies) I have removed a squad from each Platoon OOB).

NOTE: The screenshots we will use in the actual game will be larger and much clearer.
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