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| Command Bunker Home Rules & Variants, Playtesting, and Game Design |
| View Poll Results: What force should the player team be? | |||
| ANZAC (Please specify by posting). |
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0 | 0% |
| American. |
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1 | 11.11% |
| British. |
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2 | 22.22% |
| German. |
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5 | 55.56% |
| Russian. |
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1 | 11.11% |
| French. |
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0 | 0% |
| Italian. |
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1 | 11.11% |
| Other (Please specify by posting). |
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2 | 22.22% |
| Multiple Choice Poll. Voters: 9. You may not vote on this poll | |||
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Re: SASL (Solitaire ASL) Game Idea
Yes, the "Suspect" locations in the small map are the same that will be on the BIG map and this will be reflected once your forces enter the operations area. Chances are your leading forces will trigger some of these so try to keep everyone in covered terrain as they advance on to the map.
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Combat Campaigns Blog |
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Re: SASL (Solitaire ASL) Game Idea
Quote:
German is: 5 Russian is: 3 The higher the number, the higher chance of possible of sniper attacks.
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Combat Campaigns Blog |
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Re: SASL (Solitaire ASL) Game Idea
Quote:
Another thing to know is that all units will started in a "Concealed" and depending on the terrain they move into they may retain that status into turn 1.
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Combat Campaigns Blog |
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Re: SASL (Solitaire ASL) Game Idea
Quote:
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Combat Campaigns Blog Last edited by Double Deuce; April 25th, 2008 at 01:40 PM. |
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