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  #11 (permalink)  
Old May 22nd, 2008, 11:18 AM
Double Deuce's Avatar
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Re: Reconnaissance at Korocha (SASL Interactive Game)

OK, Here are the current locations for the start of the Russian Phase of Turn 2.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A CO HQ - Cpt. TRDG
17/A7: 8-1, 127, HMG
17/B7: 127, MMG
17/C7: 247
17/D7: 247

1st PLT - Lt. Airchallenged
17/G8: 8-0, 467, LMG
17/H7: 467, 50mm MTR
17/K7: 467, ATR

2nd PLT - Lt. PatBC
17/O9: 8-0, 467x2, LMG, 50mm MTR
17/P8: 467, ATR

3rd PLT - Lt. Whiterook
17/M9: 8-0, 347, LMG
17/N8: 347
17/J7: 347
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B CO HQ - Cpt. Pirate-Drakk
17/Z10: 8-1, 127x2, HMG, MMG, 467

1st PLT - Lt. LAH 1 SS
17/DD9: 8-0
17/CC8: 467X2, ATR, 50mm MTR)
17/DD5: 467, LMG

2nd PLT - Lt. Hagen
17/R9: 8-0
17/S8: 467, ATR, 50mm MTR, 467(bz),
17/S8: 467, LMG

3rd PLT - Lt. Miss Saigon
17/Y10: 8-0
17/Z9: 347
17/AA7: 347
17/Z7: 347, LMG
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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  #12 (permalink)  
Old May 28th, 2008, 01:07 PM
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here is the briefing from the Russian Phase of Turn 2.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
17/F3 - The BLAZE from the wrecked SU-76m spreads to the rest of the woods in the hex. The Italian 3rd SQ has to voluntary break to exit the hex or be eliminated. They rout to the safety of the building at 17/Z7.

17/F3 - Seeing that the enemy is out of their range this Squad attempted to entrench and WAS successful.

17/F3 - The enemy 37mm ATG pivoted to the left and fired several rounds on the Squad and LMG at 17/09 breaking Lt. PatBC and 2nd SQ.

17/Y5 - The enemy Squad fired on 17/S8 but had no effect.

17/P4 - The enemy Squads move to 17Q4 staying in the buiding.

17/S4 - The enemy Squad and LMG fired on 17/K7 but had no effect.

17/CC3 - The enemy Squad move to the woods at 17/DD3.They then fire on the Germans at 17/DD5 hiding behind the wall but cause no damage.

In the distance, vehicle sounds can still be heard in the vicinity of 12/E3.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HQ/A CO - The HMG fires at the crew of the 82mm Mortar at 17/D3 killing them. The rest of the Plt fires at the Russian Squad entrenching in the woodline at 17/F3 but has no effect.

1st Plt/A CO - 3rd Squad fires at the enemy ATG at 17/O6 pinning the crew. The rest of the Plt fires on the 1/2 Squad entrencing at 17/F3 and pins them.

2nd Plt/A CO - The Plt concentrates their fire (those that have not broken at the ATG in the building at 17/O6 but the fire is ineffective.

3rd Plt/A CO - 3rd Plt concentrates their fire on the enemy ATG at 17/O6 causing no damage to the crew. 3rd Squad holds their fire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HQ/B CO - Both the HMG and MMG fire at the enemy in 17/S4 eliminating 1/2 of the Squad and breaking the rest. HQ SQ fires at the enemy squad in 7/W4 but causes no damage.

1st Plt/B CO - 1st SQ and the LMG fire at the enemy squad moving into 17/DD3 but cause no damage. The rest of the Plt holds their fire.

2nd Plt/B CO - The Beserker SQ fires at 17/S6 but causes no damage. The rest of the Plt concentrates their fire (including their 50mm Mortar) on the Russian Infantry in the woods at 17/Y5 but causes no damage. The Mortar gets a round off but it causes no additional damage.

3rd Plt/B CO - The Squad/LMG in 17/Z7 and the Squad in 17/AA7 concentrate their fire on the Russian Squad in the building at 17/S6 causing no damage.

Sniper Fire pins the enemy Squad at 17/S4.

Sniper Fire breaks the enemy ATG crew at 17/O6.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Greenish-Yellow "?" counters in the screenshot are the ones that are referenced in the AAR above (N/A for this turn). They will be removed in the screenshot for you to plan your orders for the German 1/2 of Turn 3.

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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Last edited by Double Deuce; May 28th, 2008 at 10:46 PM.
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  #13 (permalink)  
Old May 28th, 2008, 11:19 PM
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here are the current locations for the German/Italian Phase of Turn 3.



All Support Weapons should still be assembled.

The SPW250/10 (under A Co control) can enter anywhere from the West (same board edge the rest of your forces entered from) during the Movement Phase. It has 18 Move Points. It is armed with a 37mm ATG and a rear facing AAMG (LMG).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A CO HQ - Cpt. TRDG
17/A7: 8-1, 127, HMG
17/B7: 127, MMG
17/C7: 247
17/D7: 247

1st PLT - Lt. Airchallenged
17/G8: 8-0, 467, LMG
17/H7: 467, 50mm MTR
17/K7: 467, ATR

2nd PLT - Lt. PatBC
17/O9: 467, LMG, 50mm MTR, 8-0(bk), 467(bk)
17/P8: 467, ATR

3rd PLT - Lt. Whiterook
17/M9: 8-0, 347, LMG
17/N8: 347
17/J7: 347
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B CO HQ - Cpt. Pirate-Drakk
17/Z10: 8-1, 127x2, HMG, MMG, 467

1st PLT - Lt. LAH 1 SS
17/DD9: 8-0
17/CC8: 467X2, ATR, 50mm MTR)
17/DD5: 467, LMG

2nd PLT - Lt. Hagen
17/R9: 8-0
17/S8: 467, ATR, 50mm MTR, 467(bz),
17/S8: 467, LMG

3rd PLT - Lt. Miss Saigon
17/Y10: 8-0
17/Z9: 347
17/Z7: 347, LMG, 347(bk)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(dm) = Dismantled
(bk) = Broken
(bz) = Berserker

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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Last edited by Double Deuce; May 29th, 2008 at 12:19 AM.
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  #14 (permalink)  
Old June 10th, 2008, 02:25 PM
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here is the briefing from the German Phase of Turn 3.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HQ/A CO - The MMG fires on the enemy dug in at 17/E3 causing them to break. Cpt TRDG, the HMG and MMG then shift to the South to get a better angle while the two 1/2 Squads advance into the Orchard toward 17/E3. The SPW250/10 comes into the action at 17/C9 following the road to 17/N6 and stops next to the building (facing East) at 17/O9.

1st Plt/A CO – The entire Platoon advances on-line to the East into the Orchard.

2nd Plt/A CO - Lt. BC and 2nd Squad stay in 17/O9 hoping to rally. 1st Squad, 3rd Squad, the LMG and ATR charge the building at 17/O6 forcing the enemy gun crew to retreat out of the building. The 37mm ATG is captured.

3rd Plt/A CO – Lt. Whiterook consolidates the Platoon in the vicinity of 17/M8. They do fire on the Russian 37mm ATG in the building at 17/O6 but with no effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HQ/B CO - The Platoon directs their fire at the enemy in 17/Q4 activating a Russian Elite Squad and 1/2 Squad. This fire breaks both the Elite Squad and 1/2 Squad and then followup fire eliminates the 1/2 Squad. 3rd Squad fires on 17/W4 but causes no damage.

1st Plt/B CO – 1st Squad and the LMG fire on the enemy Squad in 17/DD3, causing them to break. 3rd Squad and the ATR advance to 17/EE6. Lt. LAH, 2nd Squad and the 50mm Mortar advance to 17/BB6.

2nd Plt/B CO – Lt Hagen advances to 17/R8. The Beserker Squad along with 1st Squad and the LMG assault the enemy at 17/S6 eliminating them in Close Combat. 3rd Squad and the 50mm Mortar fire on the Russian Infantry in the woods at 17/Y5 causing them to break. The Mortar gets a few additional rounds off but they cause no additional damage. Their movement clears possible enemy contacts at enemy 17/J1 and 17/P2 (both "?" are removed).

3rd Plt/B CO – Lt. MS advances to 17/Z7 so that they can rally 3rd Squad. 1st and 2nd Squad along with the LMG advance to 17/Z6. As they move into position they clear the woods at 17/Z5 ("?" is removed).

Sniper Fire on the enemy at 17/O7, no effect.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

In the distance, vehicle sounds can still be heard in the vicinity of 12/E3.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Greenish-Yellow "?" counters in the screenshot are the ones that are referenced in the AAR above (N/A for this turn). They will be removed in the screenshot for you to plan your orders for the Russian 1/2 of Turn 3.

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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File Type: jpg sasl_zone_map_start_t3g_endz2.jpg (163.3 KB, 60 views)
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  #15 (permalink)  
Old June 12th, 2008, 01:34 PM
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Join Date: Apr 2008
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here are the current locations for the Russian Phase of Turn 3.



All Support Weapons should still be assembled.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Current locations:

A CO HQ
17/B7: 8-1, 127, HMG
17/C7: 127, MMG
17/E5: 247
17/G6: 247
17/N6: SPW250/10

1st PLT
17/F5: 8-0, 467, LMG
17/G7: 467, 50mm MTR
17/I5: 467, ATR

2nd PLT
17/O9: 8-0, 467, 50mm MTR
17/O6: 467x2, LMG, ATR, 37L AT(R)

3rd PLT
17/M9: 8-0, 347, LMG
17/M8: 347
17/N8: 347
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B CO HQ
17/Z10: 8-1, 127x2, HMG, MMG, 467

1st PLT
17/BB7: 8-0, 467, 50mm MTR
17/DD5: 467x2, ATR, LMG

2nd PLT
17/R8: 8-0
17/S8: 467, ATR, 50mm MTR
17/S6: 467x2, LMG

3rd PLT
17/Z7: 8-0, 347(bk)
17/Z6: 347x2, LMG
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(dm) = Dismantled
(bk) = Broken
(bz) = Berserker

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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  #16 (permalink)  
Old July 21st, 2008, 02:08 PM
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here is the briefing from the Russian Phase of Turn 3.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
17/AA7 - The BLAZE does not spread.

17/F3 - A FIRE has started.

17/BB2 - An enemy T60-M40 moves into view and comes to a halt. They fire on the Germans behind the wall at 17/DD5. The rounds miss.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HQ/A CO - The MMG fires on the enemy dug in at 17/E3 causing no damage but keep them The two 1/2 Squads also fire on 17/E3 but cause no additional damage. The SPW250/10 holds its fire for now.

1st Plt/A CO – The entire Platoon fires on the Russians in 17/E3 causing no damage however, the Mortar gets a direct hit, killing the Russians outright AND starting a fire in the hex.

2nd Plt/A CO - The Squads and LMG in 17/06 fire on the enmy Squad in 17/P4 and eliminate them. Lt. BC and 2nd Squad fire the 50mm Mortar at 17/Q4 but are unable to hit their target.

3rd Plt/A CO – Has no available targets and so does not fire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HQ/B CO - The Platoon again directs their fire at the enemy in 17/Q4 breaking the 2 remaining Russian Squads. 3rd Squad fires on 17/W4 but causes no damage.

1st Plt/B CO – As the squads in 17/DD5 crouch behind the low stone wall at they manage to get off an ATR shot that bounces harmlessly off the T60-M40's front hull. In 17BB6, 1st Squad and the Mortar fire on 17/DD3 causing no damage. The squads and LMG in 17/DD5 continue to fire on the broken enemy in 17/DD3 but cause no damage.

2nd Plt/B CO – 3rd Squad and the 50mm Mortar fire on the Russian Infantry in the woods at 17/Y5 causing no damage. The Mortar gets a few additional rounds off but are ineffective. 1st, 2nd Squad and the LMG in 17/S6 fire on the Russians in 17/S4 causing the Russians to go Beserk!

3rd Plt/B CO – Has no available targets and so does not fire.

German Sniper fire is directed at 17/G4 but has no effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Greenish-Yellow "?" counters in the screenshot are the ones that are referenced in the AAR above (N/A for this turn). They will be removed in the screenshot for you to plan your orders for the Russian 1/2 of Turn 3.

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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File Type: jpg sasl_zone_map_start_t3r_endz2.jpg (162.4 KB, 26 views)
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  #17 (permalink)  
Old July 29th, 2008, 04:00 PM
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Re: Reconnaissance at Korocha (SASL Interactive Game)

Here are the current locations for the German Phase of Turn 4.



All Support Weapons should still be assembled.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Current locations:

A CO HQ
17/B7: 8-1, 127, HMG
17/C7: 127, MMG
17/E5: 247
17/G6: 247
17/N6: SPW250/10

1st PLT
17/F5: 8-0, 467, LMG
17/G7: 467, 50mm MTR
17/I5: 467, ATR

2nd PLT
17/O9: 8-0, 467, 50mm MTR
17/O6: 467x2, LMG, ATR, 37L AT (R)

3rd PLT
17/M9: 8-0, 347, LMG
17/M8: 347
17/N8: 347


Current locations:

B CO HQ
17/Z10: 8-1, 127x2, HMG, MMG, 467

1st PLT
17/BB7: 8-0, 467, 50mm MTR
17/EE6: 467, ATR
17/DD5: 467, LMG

2nd PLT
17/R8: 8-0
17/S8: 467, ATR, 50mm MTR
17/S6: 467x2, LMG

3rd PLT
17/Z7: 8-0, 347(bk)
17/Z6: 347x2, LMG
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(dm) = Dismantled
(bk) = Broken
(bz) = Berserker

PLEASE DO NOT POST IN THIS THREAD. IT WILL BE USED FOR PROVIDING OFFICIAL UPDATES/INFORMATION TO THE PLAYERS FOR THE SCENARIO SUCH AS WHEN ORDERS ARE DUE AND ANY EXTRA DETAILS I NEED TO COMMUNICATE TO THEM.
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Last edited by Double Deuce; July 30th, 2008 at 08:22 AM.
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