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Re: Reconnaissance at Korocha (GAME FAQ's)
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Moving through brush, orchards, wheat fields, and (I think) hedges is not a problem. One fun thing to do with vehicles is the dreaded OVERRUN attack. It works great against broken units but it takes extra movement factors.
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Battles are dangerous affairs... Wang Hsi |
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Re: Reconnaissance at Korocha (GAME FAQ's)
Woods, wire, and Wall require Bog check on entering hex or changing 1/2 track facing. Stream require Bog check on leaving hex via non-depression side
Lots of modifiers depending situation.
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"Because we are Canadians" |
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Re: Reconnaissance at Korocha (GAME FAQ's)
Actually they can. They move like any other unit IF the system orders them to. Since the Russians are on the defensive in this scenario, they do not move by default until activated, unless the system orders a counterattack. At that time a portion will be placed into an "Advance" status and are very likely to move toward your units
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Thanks Mike, I thought there might just be "more to it", and now we know.
And I bet I'm not the only one to!! Ha HaSo think a little harder here people, if perhaps there is an area that has more than one broken squad for our side (this is a guess mind you)........ You just might see a counter-attack. I'm not asking DD to tell us either (the "trigger"), it keeps the fun here as well as the strategy going for this game for ALL concerned! Cheers, this game could really heat up for us at any time and place, COOL!!! ![]() Co Tomzak, Company A |
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Re: Reconnaissance at Korocha (GAME FAQ's)
Quote:
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"Because we are Canadians" |
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Re: Reconnaissance at Korocha (GAME FAQ's)
Another rule that I have not used is that, Before any player unit can take any action in a turn they must be "In Command". If a unit is not In Command" it cannot move or fire during the turn unless someone moves adjacent or into the same hex. Just an FYI, in case we do this again.
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Cool Mike, now where can I find the hex distances for command buddy old pal of mine, I'm sure it has to do with the unit "ratings" IE reg, Guards, Elite, are there Conscripts to??
Cheers, do you really think there won't be another ASL game after this..... I could see some one on one matches here at some point!! WINK ![]() ![]() ![]() ![]() Tom |
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Re: Reconnaissance at Korocha (GAME FAQ's)
Its only used in SASL and is 2 hexes from any Leader (if that Leader makes his Command die roll all those in 2 hexes are good to go). Otherwise, if the Leader fails then each squad/unit has to roll independently same as any outside the 2 hex radius.
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