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  #121 (permalink)  
Old May 28th, 2008, 07:26 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
Looks good Co A, thank god for that sniper shot though!! I plan to move into the trees this turn, and I will give suggestions on your moves after work tonight.

Cheers, The h-t will come on in this turn to!!

Co Tomzak
Excellent!

That HMG/sniper did their job and now your flank is clear to move up a bit as long as the ATG crew doesn't rally (difficult with a +4 for DM status).

The burning woods could get interesting but fortunately the wind is blowing the wrong direction to light them up immediately...

The H-T has an LMG that can be used with immediate effect. Note that if the H-T starts in the same hex as a squad and they move together for the duration of a turn, the squad gets cover from the vehicle (this makes them +0 modifier in the open) [correct me if I'm wrong DD]. So, you might want to incorporate that ability for turn 4 into your next move.
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  #122 (permalink)  
Old May 28th, 2008, 11:13 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Nice firing guys. My men accomplished something . One question is...is the fire the red marker?
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  #123 (permalink)  
Old May 28th, 2008, 11:19 PM
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Wink Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Matt, thats the "fired" up former su 76 that Co B knocked out, I have no idea what will catch on fire as to hexes in the forest, I did'nt know you could do that in SASL!!!

Cheers, I can think of some interesting things "to do" with that, depending.......

Cheers

Tom
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  #124 (permalink)  
Old May 28th, 2008, 11:30 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

OK, the "Official" map for German Turn 3 has been posted. You can plan your Prep Fire, Move, etc Orders from that. If you have any questions please post them in this thread.

The Sniper counters have moved to their "correct" locations and ALL Rallying has been done.
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  #125 (permalink)  
Old May 28th, 2008, 11:32 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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Originally Posted by Airchallenged View Post
Nice firing guys. My men accomplished something . One question is...is the fire the red marker?
The SU-76m was "on fire" and this has spread to the woods in the hex itself . The wreck has been removed and the hex cannot be entered. It can continue to spread at the beginning of each turn (each 1/2 turn actually) to any adjacent hex(s).
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  #126 (permalink)  
Old May 28th, 2008, 11:34 PM
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Question Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

That former Russian mortar is tempting to pick up, HHMMM, hey Co A, interested in assaulting the broken AT gun and maybe capturing it as well? It might be to early here, but I thought I would through that out there for ya to think on for this turn or the next one.......

Mike

HMGs and MMGs assembled have a base rate move of two hexes only, unless they "hurry" and have a better chance of getting hit and activating some more Russian?, correct?

Tomzak
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  #127 (permalink)  
Old May 28th, 2008, 11:55 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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HMGs and MMGs assembled have a base rate move of two hexes only, unless they "hurry" and have a better chance of getting hit and activating some more Russian?, correct?
No. The MMG has a 3PP weight so it can be carried without the squad/crew losing any Movement Factors. The HMG has a 4PP weight so it can be carried with the squad/crew losing 1 Movement Factor.

Basically for each PP over 3 it causes the carrying unit the loss of 1 Movement Factor (Leaders can add 2 Movement Factor to a unit stacked with them).
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  #128 (permalink)  
Old May 28th, 2008, 11:56 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

With AT gun crew broken we need the 1/2 track on board this turn.
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  #129 (permalink)  
Old May 29th, 2008, 12:05 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

The broken gun crew can self rally we should not wait a turn. I can seen two squads in with no leader or the Ilatians can attack with a leader.

I think the A Co CO should give an order as to who.
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Old May 29th, 2008, 12:16 AM
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Post Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Roger Mike, thanks for the quick reply here!!


Pat

I already posted the h-t WILL come on this turn, let me look at the map and maybe "talk" to Co B commander and see what his plans are. I'm a little bummed that the motor sounds did not materialize into something we can see......YET!!! over on Co B 's side.....

Cheers, HHMM, where to put the h-t (feel free to suggest guys and gals!!), Dave, can this small h-t carry any troops or just the big ones, and is PD fight on the "cover" issue as well on squads using it for cover if moving together?

Co Tomzak
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