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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
So far I see orders for 2nd and 3rd Platoons.
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
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Battles are dangerous affairs... Wang Hsi |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Here is 1st Platoon's orders:
Prep Fire AT Rifle in 17/K7 fires on the AT Gun at 17/O6 Movement Phase 17/G8: 347 to F5 (by way of road...G7, F6, F5) 17/K7: 347/ATR to I5 17/H7: to 17/G7 Advance Fire Phase 17/F5 and 17/I5: Fire at enemy in 17/F3 17/G7 fire on Mortar in 17/D3 (can it shhot that far?)
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"We Will Stay Here, If We Must All Go to Hell Together" -Col. John R. Cooke, 27th NC, Hatcher's Run, 2 April 1865Avatar: My Grandfather on the right. His twin on the left. Their older brother in the middle. In their Navy Blues |
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Here is mine for the H.Q.
Group 1 Prep fire on f-3 dug in rifle squad (with leader and group bonus along with group 2). Group 2 Prep fire on F-3 dug-in rifle squad (same as above for both bonuses, but with group 1). Group 3 Move from C-7 to D-6 then E-6, advance fire on F-3 then assault move to E-5. Group 4 Move from D-7 to E-7 then F-6, advance fire on F-3 (naturally) then assault move to G-6. Half-track comes on from C-9, then move to D-8, E-8, F-7, G-7, H-6 then I-6, stopping and checking for any fire (heavier than rifle or MG fire ) if none, then move to J-6, K-6, L-6, M-7 then N-6. Any advance fire would be directed on the way from I-6 stop at any unbroken targets, as long as it does'nt cost any extra movement points to reach their final objective hex. IF heavy fire is encountered or some armour may be ? activated at the I-6 stop, pull back 1 hex to H-6 and advance fire on any unbroken unit it can see that is closest to it. Mike Not sure I got the vehicle moves down , so let me know of any problems here BEFORE you run this one please, thanks!!Co Tomzak |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Good news for the Axis team this turn. Lots of advancing and Routed/KIA'ed Russians.
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