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  #211 (permalink)  
Old July 23rd, 2008, 02:24 AM
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Arrow Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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Originally Posted by Airchallenged View Post
Not sure...Me and you could continue to try to push through the woods. Which units over there are mine? I see my infantry squad and AT Rifle and Mortar. Is that it?
Yep you have 3 groups over there, next to mine in the orchard, I think your best bet is to head towards the left with me, but still stay in the orchards next to the forest, so you can cover my ass when I go in there with some of my squads. I'm thinking my two rifle squads and the MMG, my HMG will also take a cover position somewhere close by as well.

Cheers

Co Tomzak
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  #212 (permalink)  
Old July 23rd, 2008, 10:12 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Is that a grave yard around the W3 area? Wasn't sure what it was.

I'm with Pat on this. P4/Q4 must be taken, so that we have the Q-hexes road at our disposal to assault Korocha. My initial intentions were to head that way, but Pat makes valid tactical points. I hate to split my men around that pond, so a run up through the M-hexes, or swing through the O-hexes, though exposed, seems the quickest assault route. I want to get my men moving, but the other platoons are making critical moves at the moment, and I don't want to hinder Pat, who has the superior firepower at the moment. So gentlemen, how do you want to play this critical phase?
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  #213 (permalink)  
Old July 23rd, 2008, 01:22 PM
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Lightbulb Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Lets see what Co B is up to maybe, then plan, you may be needed depending on the enemy tank.........

Cheers

Tom
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  #214 (permalink)  
Old July 23rd, 2008, 09:53 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

I hear ya! I really want to step off and get forward soon, though. I don't have a lot of firepower, but I have a lot of spunk!
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Old July 24th, 2008, 12:08 PM
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Question Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

What does Co A think of Co B's plan for the half-track here?

Cheers

Tom
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Old July 24th, 2008, 04:33 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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Originally Posted by TRDG View Post
What does Co A think of Co B's plan for the half-track here?

Cheers

Tom
It makes total sense to me. Least amount of effort for the greatest results
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  #217 (permalink)  
Old July 24th, 2008, 09:00 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Depending what we learn about the russians in P4/Q4 I suggest you considering moving up the the M and L ine of hexes. Bring the ? in hex 12/U2 under fire immediately. If there is nothing there or in 12/V2 then head behind the hill to the woods on the board crack. Because you are in the open I suggest only move a hex or two until you see what those counters are. Ideally recon with your LMG. I plan to be in house P4/Q4 at the end of this turn
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  #218 (permalink)  
Old July 29th, 2008, 04:04 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

You can begin planning for the German Turn 4 (Axis Prep Fire and Movement).

Screenshot in the GAME DEN.
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  #219 (permalink)  
Old July 29th, 2008, 07:26 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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Originally Posted by Double Deuce View Post
You can begin planning for the German Turn 4 (Axis Prep Fire and Movement).

Screenshot in the GAME DEN.
Sent a PM 2nd Plt Mtr is at O9 and Lmg is at O6
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  #220 (permalink)  
Old July 29th, 2008, 07:31 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

A Com 2nd plt Orders

Prep fire

none

Moveement

2 Squads w/ Lmg+Atr move 17/O6 -O5-P4


Leader, Squad w/mtr move 17/O9-O8-O7-O6

Advance fire phase

2 Squads w/ Lmg+Atr fire at 17/Q4

Advance move

2 Squads w/ Lmg+Atr move 17/P4-Q4

CC

CC in Q4


Forgot movement sequence
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Last edited by PatBC; July 29th, 2008 at 09:36 PM.
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