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  #51 (permalink)  
Old May 2nd, 2008, 02:23 PM
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Arrow Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Group 3 and 4 orders for turn 1 ("cut down" ones)

Group 3. 2-4-7 Rifle squad x 1

Prep fire

squad will fire on Hex D-3 ? Russian unit,it is at longer range, so the results may not be to much, but it is next to group 2 and 1. So it will get some kind of bonus in firing at the same time with them in prep fire with them at the same time!! (EDIT) Part of 1-3 FIRE GROUP!!

(final) advance

Group 3 will move from C-9 hex to C-8 hex.


Group 4. 2-4-7 Rifle squad x 1

(First) advance move.

Will move one hex from D-9 to D-8 very carefully..... (Edit) This will be their ASSAULT MOVE of one hex only this turn!!

Advancing fire, because they moved and did no prep fire, but it is only at 1/2 Firepower because they advanced.......

From hex D-8, group 1 will fire at D-3 Russian ? unit.

(Final) advance

(EDIT) NONE, because they will use this move for better protection when moving in the FIRST MOVEMENT phase......

Done, all my moves are in for turn one.

Now, the next time I will have to issue orders next is when AFTER DD runs all our moves for this turn. Then we will have to post our Defensive fire orders to him for the Russian's move and fire, more on that later when we get to that stage in the game

Cheers, post here again for questions or "you missed this" kind of ideas here for both Co A and Co B as you rad this, as well as Mike (DD)........

Co Tomzak, Co A

Last edited by TRDG; May 3rd, 2008 at 03:51 AM.
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  #52 (permalink)  
Old May 2nd, 2008, 02:36 PM
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Lightbulb Re: Company A, Report HERE!! (Korocho ASL game) TRDG.






Here ya go Co A, this may make it a bit easier to plan your first turn moves.

Cheers, Co Tomzak
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  #53 (permalink)  
Old May 2nd, 2008, 03:25 PM
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Arrow Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

GENERAL HQ orders to Co A platoon leaders

HQ will recon the woods and take some shots. Tomzak

1st Platoon - Airchallanged (Matt)

Look at the orchard in front of you and the Russian ? positions, if you move, I think they may spot you from a couple positions, but we need to draw some fire from there to see what we are dealing with!! Maybe advance 1 squad and see the reaction, and /or do some recon prep fire will work. Just be ready to either support HQ platoon or the other platoons in Co A to the right of you, depending on what Russian forces we get active for turn two is all I ask.

2nd platoon - Pat BC

Recon fire that first house over to the upper right along with 3rd platoon to get some reaction on that suspected Russian house. Then see what pops up and advance for a better fire angle on the house.


3rd Platoon - WR

You will cover 2nd platoon and he will do the same for you!! recon by fire on the same house Pat is going for, then angle in for better shots using the terrain provided for best effect.

Cheers Co A, lets get this done, our Kursk offensive is'nt to far away and this ground needs to be taken as part of that OP!!

Commander Tomzak, Co A.
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Old May 2nd, 2008, 09:50 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

The only crimp I've got is trying to figure out that damned hedge...Drakk indicated that if you're not in the hex of the hedge, you can't see thru it or LOS thru...I am waiting for Deuce to clarify, as this will totally ruin my plan!
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Old May 3rd, 2008, 02:59 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Hedge and Walls are 1/2 height obstacles.

Any terrain feature defined as 1/2 height blocks all same level LOS through (not in or out) that terrain Hex.
So if you are in Hex G9 or H8 you be seen at distance by somebody on the other side of the wall.

I8 can see somebody in G8 but not F7.

Somebody in C6 can see somebody can see in G8,H8 but not I9

Even if they can see you, you still get a +1 TEM (terrian Effect Modifier) to the die roll if the wall is on a hex side between you and the one firing.
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  #56 (permalink)  
Old May 3rd, 2008, 03:08 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by Whiterook View Post
The only crimp I've got is trying to figure out that damned hedge...Drakk indicated that if you're not in the hex of the hedge, you can't see thru it or LOS thru...I am waiting for Deuce to clarify, as this will totally ruin my plan!
You do not Have LOS to O6 from any of you current positions.
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Old May 3rd, 2008, 03:16 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

2nd platoon Orders

Prep fire

Squad in O7 is spotter for 2nd Platoon mortar.

Squad calls Mortar rounds on House O6.

Movement Phase

None

Advance Phase

Squad with ATR in P9 moves to P8
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Old May 3rd, 2008, 03:43 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by Whiterook View Post
The only crimp I've got is trying to figure out that damned hedge...Drakk indicated that if you're not in the hex of the hedge, you can't see thru it or LOS thru...I am waiting for Deuce to clarify, as this will totally ruin my plan!
PatBC is correct. You can see over it IF you or your target are in a hex where the hedge/wall is present. What you will want to do is move up to the hedge/wall hex and use it for cover (Wall Advantage). With Wall Advantage it means that you can fire at someone directly in the adjacent hex so that YOU get the Wall benefits BUT they do not.
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Last edited by Double Deuce; May 3rd, 2008 at 04:15 AM.
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  #59 (permalink)  
Old May 3rd, 2008, 04:01 AM
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Lightbulb Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

So you CAN'T "see through" hedge and wall formations UNLESS you are in the same hex as the terrain feature. If you are SHOOTING THROUGH a hex other than your own with that terrain feature, you DO NOT have line of site.

The only exception being is the Orchards I think you said.....??

Time expired on doing an EDIT on HQ group 1, so here it is asto something needed to be added to them

PREP FIRE - Group 1 is part of the 1-3 fire group for the bonus added to them!!

Co Tomzak
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  #60 (permalink)  
Old May 3rd, 2008, 04:16 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
So you CAN'T "see through" hedge and wall formations UNLESS you are in the same hex as the terrain feature. If you are SHOOTING THROUGH a hex other than your own with that terrain feature, you DO NOT have line of site.
Yes, OR they are in the hex that the hedge/wall is part of.
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