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  #61 (permalink)  
Old July 29th, 2008, 04:02 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

You can begin planning for the German Turn 4 (Axis Prep Fire and Movement).

Screenshot in the GAME DEN.
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  #62 (permalink)  
Old August 10th, 2008, 01:07 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

German Turn 4 (Axis Prep Fire and Movement)

*Please execute orders in the order listed when possible.

*All hexes indicated are on board 17.

2nd PLT - Lt. Hagen
17/R8: 8-0
17/S8: 467, ATR, 50mm MTR - Fire on Z3 and use Y3 as an alternate target.
17/S6: 467x2, LMG - Fire both squads on S4. Fire LMG on U1 with V0 as an alternate target.


B CO HQ - Cpt. Pirate-Drakk
17/Z10: 8-1, 127x2, HMG, MMG - Fire on S4 with Q4 and W4 as alternate targets.
17/Z10: 467 - move Z9, Z8, Y8, Y7 and fire on W3. Advance to Y6.


1st PLT - Lt. LAH 1 SS
17/BB7: 8-0, 467, 50mm MTR - first fire the squad on DD3 and then the mortar. Advance stack to AA6.
17/EE6: 467x2, ATR, LMG - Fire ATR on T60 in BB2. If the crew bails out, fire on it with the LMG, otherwise fire LMG on AA1. Fire 467x2 at AA3.


3rd PLT - Lt. Miss Saigon
17/Z7: 8-0, 347(bk)
17/Z6: 347x2, LMG - Assault move to Y6 and fire on W4 with everything. Advance to Y5 and CC.
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  #63 (permalink)  
Old September 2nd, 2008, 05:59 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

I'm going to have to put this on on hold till closer to the end of the month (September). About that time I will post if I can find time to get this back on track or will have to cancel entirely.
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  #64 (permalink)  
Old September 3rd, 2008, 02:10 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Thanks for the update DD.
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