World War II Zone Forums

Go Back   World War II Zone Forums > World War II Gaming > Community Reviews
Portal Register Members Awards Videos Search Today's Posts Mark Forums Read Chat Room

Notices

Community Reviews Members' reviews of World War II games

Reply
 
LinkBack Thread Tools
  #1 (permalink)  
Old May 10th, 2008, 04:17 AM
MAGNA's Avatar
Moderator



 
Join Date: Feb 2008
Location: Albany
Age: 48
Posts: 1,284
Awards Showcase
Australia 
Total Awards: 1
Battlefront Rule Set

Battlefront

Fire and Fury - fireandfury.com

Battlefront is a set of rules designed for miniatures which sits in between the usual rule sets. Most sets are either one to one scale in vehicles / infantry or platoon scale where one stand or model represents one whole platoon.

Battlefront uses one stand of infantry as a section / squad or special unit such as mortar or spotters. A vehicle miniature represents two to three vehicles as do guns. Units are organised at company level for maneouvre and morale purposes.

Orders of Battle are included in the rules and are a good guide for setting up maneouvre elements.

There are example scenarios as well to help beginners.

The game sequence is logical and each side has a turn within the turn. The attacking side goes first otherwise it can be rolled for.

Whoever has the turn becomes the attacker at the time.

The turn sequence is as follows;

Artillery fire followed by aircraft if any (both use templates to show affected areas)
Offensive fire by attacking units.
Reordering and movement of attacking units.
Defensive fire by the opposition.
Close combat for any units declared in the attackers movement phase.

The turn then swaps to the other side who play the same sequence out.

There are rules for opportunity fire, double movement, bog down , hull down, and so on which cover most eventualities.

Units can become suppressed or disordered when fired on. This has an effect on reordering and movement. As a company takes casualties it also affects reordering to the stage where a maneouvre element can fall back or even panic. The thud and blunder approach of send them in to soften the others up can backfire badly here as units do not simply fight on until completely destroyed - they can even fall back with hardly any losses.

Units can either fire or move in their turn. Some thought has to be given to this at times to keep momentum up. It seems a bit odd at first and not the usual way of doing things but it rewards fire support tactics such as firing with some units while moving others into better positions. Many rule sets allow fire and movement in the same round which promotes a one in all in methodology - not too realistic for WWII.

The rules allow and reward integration of fire support and infantry very well. Use them properly and you increase your chances of success.

The manual includes examples of all the different rules but is not needed too often once the game mechanics are learned.

The real efficiency of the game set comes in with the modifier pages (two only for all situations including the turn sequence and spotting chart)) and the terrain pages (again two only for spotting and movement in different terrain types). These are the core settings for the game and most of the time all that are needed. Very simple to use and well thought out.

The next important factor that makes these rules stand out are the movement, firing, and range charts. There aren’t any. Cards are used instead. Each unit type has a specific card showing movement on road / off road, modifiers for chance to hit according to range against vehicles or troops / guns, armour if any, close combat rating, period of use, and size if applicable. All you need to do is make the card set for the units you are using and all the information is right there, including a unit picture and symbol.

There are cards for most armies with different types of infantry and support weapons being taken into account. Special abilities or hindrances are shown on the cards as well such as whether an AFV can fire to it’s rear or what plus / minus there is for anti aircraft fire.

The rules are written primarily for 15mm scale but 20mm or 1/72nd can be used without problems too. There is no need to go out and buy special figures or models for these rules as either scale from any manufacturer will suit. A big plus if you already have a collection for other games. All you need are the rules and you have two different games.

Of all the rules I have used or tried to use in the past 30+ years these are the best for this level. One to one can be too finicky after a while (too impatient or too old to bother?) and larger scales still tend to be better as board games so this system fits nicely.

The pricing is very reasonable for the amount of work that has gone into this one. Extra card sets are available for different theatres as well, again at reasonable prices. The website at fireandfury.com is well worth a look too as there are plenty of pictures to drool over. I haven’t put any pictures here as the site itself shows far more anyway.

If I was rating this set for game play I would give it 95%.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links
  #2 (permalink)  
Old May 10th, 2008, 02:12 PM
Hagen's Avatar
Sergeant Major



 
Join Date: Nov 2006
Location: Wisconsin
Age: 49
Posts: 521
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: Battlefront Rule Set

Nice job Magna!

You say there are "example scenarios for the beginner" but, would this be a set of rules that would be easy for a beginner to follow? I have some Battlefield Miniatures 20mm figures, Late War Germans and American Paratroopers. And am looking for some nice, easy, break into miniature gaming rules.

Thanks for the fireandfury info, ran across an OOB for a 1944 Panzer Brigade that will get filed away for future reference. I'll be back to their site for more.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3 (permalink)  
Old May 10th, 2008, 08:08 PM
Whiterook's Avatar
Moderator



 
Join Date: Feb 2008
Location: Western Massachusetts, USA
Posts: 3,278
Awards Showcase
United States 
Total Awards: 1
Re: Battlefront Rule Set

Nice job indeed Magna! Thanks for breaking in the Community Reviews section with it's first review...and an excellent one at that! I am very impressed with this rules system, and I plan on picking it up myself. For everyone else, Magna and I have discussed what a great compliment this system is for someone like myself who owns a rather large investment in Axis & Allies Minatures. I can use the Battlefront system with my A&A minis, and double the playability!

Hagen, A&A Minis is a fairly simple system, and with vehicles at 15mm, it's not a far stretch to your OOB. The big difference between it and Battlefront is, matching up what you have for OOB with the A&A Mini's cards. It'd be near impossible to find the cards for sale other than on the secondary market, and I've never seen them sold alone, without the minis. But, as A&A minis owners have many duplicates in cards, something may be able to be worked out with getting you hands on some, depending on how anal they are with getting rid of them (there is a big secondary market in A&A Minis, so owners are often reluctant to get rid of cards, as the minis may be sold or traded someday). Between the two systems, Battlefont would give you all the cards without buying a bunch of minis you might never use (correct, Magna??).
__________________
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #4 (permalink)  
Old May 11th, 2008, 06:19 AM
MAGNA's Avatar
Moderator



 
Join Date: Feb 2008
Location: Albany
Age: 48
Posts: 1,284
Awards Showcase
Australia 
Total Awards: 1
Re: Battlefront Rule Set

That's quite right about the cards WR. You can buy a standard set as well as extra ones for specific theatres - eg North Africa. At the moment the sets are about $18.00 or so in the US. The rules are around $33 so not too drastic.

As for beginners, the best way is to play with just a few units, maybe even less than we are using for the game here. Add in artillery, air, and other options as you go. It took us a couple of games to get going and then it gels pretty well. There are more advanced options if you want to use them but for anyone who has played board or table games these work very well.

If you have 20mm you have a huge option base for figures and models. 15mm is getting better all the time too. For the price and the fact that you can use what you already have it is good value.

If you look at the manual don't be put off by it. There are mostly examples to clarify rules in there but otherwise it isn't used a lot after the first few games.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump




If you enjoy this site and wish to help defray web hosting and software expenses, please consider becoming a

Site Supporter

World War II Topsites

All times are GMT -4. The time now is 02:42 AM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
All content ©2006-2008 World War II Zone. All rights reserved.
Page generated in 0.10356 seconds with 18 queries

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108