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Originally Posted by Pirate-Drakk
1) Since the SU-76 is open topped and buttoned up, it can NOT fire. Correct?
2) Since the SU-76 is open topped and buttoned up it losses it's "-2" to hit modifer on the HQ?
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Correct, in both instances. Vehicles can only button/unbutton at the start of their Prep/Advancing Fire Phase unless forced to do so by enemy fire.
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Originally Posted by Pirate-Drakk
3) Can the mortar fire smoke?
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No, they do not have a Smoke Depletion Number.
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Originally Posted by Pirate-Drakk
4) If a squad attempts to throw smoke, it CAN'T fire it's inheirent fire power?
5) If a squad attempts to throw smoke it CAN fire a support weapon?
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They can "throw" smoke but only during their Movement Phase and it costs 2 MF to throw it into an adjacent hex and 1MF to through it in the same hex. You would have a 1 in 6 chance if it being successfully placed.
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Originally Posted by Pirate-Drakk
6) You can see into the 3rd hex of orchard, but not THROUGH the 3rd hex?
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Actually in checking the rules again, you can see all the way though Orchards as long as both firer and target are on the same level. Its a +1 Hindrance for each hex in between the 2 units but does NOT block LOS.
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Originally Posted by Pirate-Drakk
7) How does a Sniper shot get activated? Doubles during an attack?
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There is a Sniper Activation # and anytime that # is rolled during certain actions in the Prep Fire, Movement, Defensive Fire or Advancing Fire phase, then a sniper attack "can" be triggered. This can happen more than once.