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  #21 (permalink)  
Old April 26th, 2008, 08:38 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

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Originally Posted by Miss Saigon View Post
Thanks for the PM pirate or I would not have known how to get here.

How to I find the map?

I am currently discussing the situation with my S-2 and hope to have some input for you soon
Bottom of Page 6 of the "SASL Game Idea" thread, which has the Company A and B entry points.

SASL (Solitaire ASL) Game Idea

Thgis map also has the Suspect counters shown, which the Game Den thread doesn't...hence I don't know if these are actual Suspect location (or just an example)...clarification, DD?
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  #22 (permalink)  
Old April 26th, 2008, 08:38 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

what about launching the attack using two platoons on square ee 9 and 1 platoon form square z9 and a platoon from u9 that would enable the pincer movement your looking for
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  #23 (permalink)  
Old April 26th, 2008, 08:50 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by Whiterook View Post
Quote:
Originally Posted by Miss Saigon View Post
Thanks for the PM pirate or I would not have known how to get here.

How to I find the map?

I am currently discussing the situation with my S-2 and hope to have some input for you soon
Bottom of Page 6 of the "SASL Game Idea" thread, which has the Company A and B entry points.

SASL (Solitaire ASL) Game Idea

Thgis map also has the Suspect counters shown, which the Game Den thread doesn't...hence I don't know if these are actual Suspect location (or just an example)...clarification, DD?
They are the actual Suspect locations. I will put together a "zoomed" copy like the one in the 1st post of the Reconnaissance at Korocha (SASL Interactive Game) thread in the Den.
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  #24 (permalink)  
Old April 26th, 2008, 08:53 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

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Originally Posted by Pirate-Drakk View Post
Because of our initial deployment areas, it will be difficult to concentrate all our forces on any single area except the middle between us.

Therefore, we are somewhat forced into a 3 prong attack. Since we have 6 platoons, we can send 2 to the left trees, 2 up the middle and 2 to the right clump of trees.

Once in the trees, we have plenty of cover to protect us as we advance on the village.

Given the concept of "unit coherence" mentioned previously, we will want our two companys to stay "connected" in the middle of the map as we move forward.

Bare in mind the way movement works in ASL. You move using your movement points, and then there is an "advance" phase after all the defensive and advancing fire phases. During the "advance" phase units can move 1 hex regardless of movement cost. So plan your moves so during the advance phase you will move into the position desired.

Also note that when firing into adjacent hexes firepower is DOUBLED (due to grenades) so it's better to shoot those "?" counters from a distance rather then bopping up adjacent to them and getting blasted at point blank.
I must confess that this was more along the lines of what I had in mind, as well. Note that we have 8 Platoons, not 6. CO A HQ, 1st, 2nd, and 3rd, and CO B HQ, 1st, 2nd, and 3rd = 8 Platoons.

What I worry about TRDG's plan of clearing out the forrests at the side flanks is, it leaves our center section wide open, and presents a divide and onquer potential to the Russians. That worries me. By the time CO A & B clears forrest areas on each side of the board, and then moves back towards each other to clear the center...well, I fear the Russians are going to come screaming down the center of the board.

On the other hand, I feel a little more comfortable with the 3-Prong attack idea (actually, it could be a 4-Prong); but, the tactic of walking our forces up in a huge front line probably shouldn't be evenly distributed across the front. We need to decide what our primary focus could be, without biting off the whole corndog in one swallow.

For my comfort level, I'd rather see a blending of the two HQ's ideas of, A larger force from each Company hitting the two forrests on each side of the map, and a third smaller force hitting the center ? Markers and peeling off right and left toward the flank forrests....if not all these center ?'s are cleared, drag them into the forrests! After all cleared, THEN to a pincer with the re-blended Companies into the main village, with the Forrests as our Cover/Jump Off. Think of it as a feint in the center...maybe these ?'s are mostly dummies...maybe not. But trying all out battle across that large a front is a bit foolhardy, no?
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  #25 (permalink)  
Old April 26th, 2008, 08:57 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by Double Deuce View Post
Quote:
Originally Posted by Whiterook View Post
Quote:
Originally Posted by Miss Saigon View Post
Thanks for the PM pirate or I would not have known how to get here.

How to I find the map?

I am currently discussing the situation with my S-2 and hope to have some input for you soon
Bottom of Page 6 of the "SASL Game Idea" thread, which has the Company A and B entry points.

SASL (Solitaire ASL) Game Idea

Thgis map also has the Suspect counters shown, which the Game Den thread doesn't...hence I don't know if these are actual Suspect location (or just an example)...clarification, DD?
They are the actual Suspect locations. I will put together a "zoomed" copy like the one in the 1st post of the Reconnaissance at Korocha (SASL Interactive Game) thread in the Den.
Thanks DD...just wondering.
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  #26 (permalink)  
Old April 26th, 2008, 09:48 PM
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Post Re: Reconnaissance at Korocha (SASL Tactical Discussion)

German troopers of Co A and Co B.

If you would, plan on a entering position that will give you cover No 1 here, THEN look to see that your soldiers can go to the right, left, or center... No 2 priority. Just a suggestion here........

Until we uncover some of the suspected Russian units (left woods, center houses and the right woods), and know what they have (and have not!!), we really should not do to much rushing around til after this. By the end of turn one, we can see where we are and what the Germans are up against.

My general thoughts here will be based on what we find by then, these from the other posts earlier, are just that, general, to get people started.

We must have a general plan of attack for both Companies, and then , depending on how it goes for each, one or the other may need a bit of "help" from one another.

For me, I just can't see doing a three prong attack until we get the intell here on Russian units from thes three positions, but thats just me.

TRDG Captian A Co.
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Old April 27th, 2008, 12:21 AM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

We already know where the Russians are located. Figure on about 2/3 of those "?" counters being enemy troops.

Also, while the HQ platoons are techncially, "platoons" they lack the ability to move and fire so they are limited.
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Old April 27th, 2008, 01:48 AM
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Post Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by Pirate-Drakk View Post
Quote:
We already know where the Russians are located. Figure on about 2/3 of those "?" counters being enemy troops.
Yes P.D, we do, but do you know their make up for weapons? That is my point here. I really don't want to "run and gun" this first game, but if thats what your company decides to do, feel free, as I think DD already said.




Quote:
Also, while the HQ platoons are techncially, "platoons" they lack the ability to move and fire so they are limited.
Then I missed something here, could you or Mike explain this to me and the others please, I had no idea this was the case.



Thanks

Tom
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  #29 (permalink)  
Old April 27th, 2008, 04:54 AM
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Wink Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Mortars, correct, the MGs, there are options, I have never used mortars, so I suspect they have range and can be set up for best advantage (so they don't have to move every turn) for a base of fire for at least a couple of prime targets, once we know where they may be located at......

Lets get the troops into the deployment area, then see what happens, then plan the first move for the first turn.

Cheers, I can't wait for the action to start!!

Tom
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  #30 (permalink)  
Old April 27th, 2008, 07:37 AM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by TRDG View Post
Mortars, correct, the MGs, there are options, I have never used mortars, so I suspect they have range and can be set up for best advantage (so they don't have to move every turn) for a base of fire for at least a couple of prime targets, once we know where they may be located at......
Mortars work like vehicles and guns. They need to hit and then roll for damage. They have a min and and max range (listed on the counter).

The German 50mm MTR has a 3=Min Range / 13=Max Range. The line over the 50 means it can only fire HE. The 5PP means it costs 5 points to carry. The 3 with the box is the Rate of Fire (ROF). This means the weapon can fire multiple times in a phase. Mortar's must be carried/manned by crews/squad to be used.
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