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  #51 (permalink)  
Old April 28th, 2008, 07:52 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by Whiterook View Post
Quote:
Originally Posted by Pirate-Drakk View Post
I PM'ed everyone with this but I'll post it here for DD's sake and so it doesn't get lost.

The map with the "?" is here.
Playtest: Reconnaissance at Korocha (SASL Tactical Discussion)

The counters are here on Post #70.
SASL (Solitaire ASL) Game Idea

The high res map is here on Post #77.
SASL (Solitaire ASL) Game Idea


We need to be aggressive in the beginning while we have the strongest force and the element of surprise!

All units of my Comp. B HQ will move X10-X9-X8 (movement phase) and then in the Advance phase move to X7. This puts the HQ MGs in position to use their long range firepower to cover the open lanes of fire to X2 and Q4. Nothing can move across that open ground without tasting lead. I can also engage a variety of targets in the following "Defensive and Prep Fire" phases in Q4, U5 and W4. During movement, you have to think ahead in this game where you want to be during the end of the Advance phase for the next two attack rounds (defensive fire and prep fire).

If DD let's me, I'll bring my HMG in assembled since I have the movement to get where I need to be.

Having the Italians in W8, Y8, Z7 or other nearby hexes is what is required to support the HQ. The HQ can't do it alone. However, keep them in adjacent hexes so they can form "firegroups" where they can combine fire on a single target. Keep the leader somewhere safe where it can't get shot.

For the left flank, you want to end the move in hexes R8 and S8 unless we get support attack O6 and P4, in which case Q8 would also be a good spot. Split up the weapons between the two stacks so they don't all die together and keep the 8-0 commander in R9 or S9 so the "broken" can rout back to him for a "rally" if required.

Same thing on the right flank. We need to engage the building in DD6 either in the advancing fire phase or the the following defensive fire phase. Hexes DD10 and DD9 are invisible to the enemy and make a quick line of attack. I'd bop into DD8, blast DD6 and then if they die or are nothing, advance to CC8 for subsequent attacks on AA2 and CC3.

I'm trying to avoid micromanaging here, but for the first couple turns I'll try to be a little more "suggestive" as you troopers get your wings and see how these things play out.

And don't forget!

"BATTLE ARE DANGEROUS AFFAIRS!"


You've got to take damage to do damage...just make sure the enemy takes more.
Oh damn! Just when I think I've got my deployment all figured out, PD has to go and throw me a curve ball.....MOVEMENT PHASE & ADVANCE PHASE?????? Hunh??? DD, explain please. When do Movement Phase and Advance Phase occur, and in what relation to enemy play...does Advance Phase happen after Enemy DF? Can you post...in the FAQ perhaps...a full Turn Sequence? This stuff woiuld be good to know before our first orders go in.
Rally
Prep Fire
Movement
Defence fire
Advance Fire
Advance movement
Close Combat
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  #52 (permalink)  
Old April 28th, 2008, 08:08 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Just to be clear we have Platoons, in most cases it best to stack the whole platoon in one stack. We move a squad at a time but you most often want your leader stacked with you platoon.

Roads are to be avoided mostly by infantry as there is no cover if a MG opens up on you.

The orchard blocks line of site from the Forest in most cases, especially with the hedges and wall.

TRDS needs to assign A company first target, the forest and the village at R4.

I recommend the village as it is close to our front lines and is the pivot between A and B company.

The units in the forest will not activate until we approach so lets leave them for now. Also there is alot more on B company side of the map, they will likely need help.
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Old April 28th, 2008, 09:49 PM
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Arrow Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Oh damn! Just when I think I've got my deployment all figured out, PD has to go and throw me a curve ball.....MOVEMENT PHASE & ADVANCE PHASE?????? Hunh??? DD, explain please. When do Movement Phase and Advance Phase occur, and in what relation to enemy play...does Advance Phase happen after Enemy DF? Can you post...in the FAQ perhaps...a full Turn Sequence? This stuff woiuld be good to know before our first orders go in.
[/quote]

Easy now my Italian friend, lets JUST get the squads on the table FIRST, THEN we can go through the motions of all that. When it is turn one, which is AFTER we get all the platoons of A and B Co onto the game board.

Pat, I will designate targets after we see some of the actual units on our side, as well as Co B's, when they are activated, would'nt you want to know if the forest left, houses middle and the trees to the right have conscripts to Guards skill levels, then what type of, from tanks, MGs, mortars and just plain old rifles?

By the way folks, every unit when activated, is RANDOM per activation, so anything in the Russian inventry for 1943 (per set time and date) can, and probably will show up, as well as various skill level........

Cheers, my deployment (ONLY) after work tonight

Co A platoon leaders, you got yours all ready to post here as well to?

Co A Co.
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  #54 (permalink)  
Old April 28th, 2008, 09:50 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Pat...Since Deuce "dumbed this down", he's simplified a lot of the action...for instance, I don't think we're following the Sequence in total, as you have them outlined...I swear he said there was no PrepFire, for instance. I don't recall...and my server is not behaving tonight, so can't check the threads withou going mad!

Also, stacking your entire Platoon, within stacking limits, is a risky proposition...quick way to get a whole stack (and you) out of the game quick on unlucky rolls. Just a thought. Everyone has their preferred methodologies, of course.

DD, we probably need more clarification if we're going to be using the whole Turn Sequence from the system, or a modified version. For a newbie, a simple listing as Pat was kind enough to provide really doesn't tell me much. It's like saying "bake a cake with flour and chocolate"...without an explaination of how each step works, I ain't gonna be able to bake ya no cake! I realize you're probably going to cover this stuff in depth as we progress...but we need an overall understanding of how we progress through the basics, and we need them in one place..ie the FAQ thread. Thanks.

I'm going to leave my initial entry as planned.
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Old April 28th, 2008, 09:52 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by TRDG View Post
Quote:
Oh damn! Just when I think I've got my deployment all figured out, PD has to go and throw me a curve ball.....MOVEMENT PHASE & ADVANCE PHASE?????? Hunh??? DD, explain please. When do Movement Phase and Advance Phase occur, and in what relation to enemy play...does Advance Phase happen after Enemy DF? Can you post...in the FAQ perhaps...a full Turn Sequence? This stuff woiuld be good to know before our first orders go in.
Easy now my Italian friend, lets JUST get the squads on the table FIRST, THEN we can go through the motions of all that. When it is turn one, which is AFTER we get all the platoons of A and B Co onto the game board.

Pat, I will designate targets after we see some of the actual units on our side, as well as Co B's, when they are activated, would'nt you want to know if the forest left, houses middle and the trees to the right have conscripts to Guards skill levels, then what type of, from tanks, MGs, mortars and just plain old rifles?

By the way folks, every unit when activated, is RANDOM per activation, so anything in the Russian inventry for 1943 (per set time and date) can, and probably will show up, as well as various skill level........

Cheers, my deployment (ONLY) after work tonight

Co A platoon leaders, you got yours all ready to post here as well to?

Co A Co.[/quote]

Guess you posted while I was typing Yup, that's what I'm doing...just deployment as outlined. What I was trying to get to in my last post a moment ago is.....I don't know how this game works, yet we also have some that have a experience. We need to bring us newbies into this nice and easy like...ya know?
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  #56 (permalink)  
Old April 28th, 2008, 09:59 PM
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Talking Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Roger that buddy, I plan to post my first couple total moves, fires and comments here on everything. Starting on turn one, so DD can "correct" me and then you guys can actually see what is needed, AND what can be DONE in this game. THEN you guys can check it out and go from there.

We may have to start another thread for Co A, depending on what Co B does, that may also help us out a bit as to posting at the same time and not confusing what Co A is doing and what Co B may be doing, just a thought.

Cheers

You know who
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Old April 28th, 2008, 10:00 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by PatBC View Post
Rally
Prep Fire
Movement
Defence fire
Advance Fire
Advance movement
Close Combat
See this link and others I posted in post #3 of this thread for info.

This has the phases simply explained.
http://www.grognard.com/info1/aslsksheet.pdf
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Old April 28th, 2008, 10:01 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Ok I enter on P9
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Old April 28th, 2008, 10:03 PM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

Quote:
Originally Posted by Pirate-Drakk View Post
Quote:
Originally Posted by PatBC View Post
Rally
Prep Fire
Movement
Defence fire
Advance Fire
Advance movement
Close Combat
See this link and others I posted in post #3 of this thread for info.

This has the phases simply explained.
http://www.grognard.com/info1/aslsksheet.pdf
Acck forgot rout phase but I never rout so not an issue
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Old April 29th, 2008, 12:25 AM
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)

B Company Deployment Orders

Platoons will be required to have 1 or (preferably) more squads in the stated objective hex at the end of the TURN 1, Advance Phase. Besides that feel free to move as desired.

1st Platoon, Lt. LAH
Objective Hex DD8

2nd Platoon, Lt. Hagen
Objective Hex R8

3rd Platoon, Lt. MS
Objective Hex W8

HQ Platoon, Cpt. PD
My Orders to DD.
Will Move X10, X9, X8 during movement phase. No advancing fire. HMG and MMG are NOT dismantled they are ready to fire. Move to X7 in Advance Phase.


My PM covers the details of what to consider during each move. I don't want to just dictate orders, otherwise there's no point in having 4 players in our company. Assigning a specific objective Hex seems to be a good balance between not micromanaging but keeping the Company movement focused on specific objectives.

Remember, with the exception of Orchards, units can only see into terrain, not through it. To see over a wall or hedge one must be in the same hex.

What are you guys in A Company planning, specifically?
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