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Re: Reconnaissance at Korocha (SASL Tactical Discussion)
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Prep Fire Movement Defence fire Advance Fire Advance movement Close Combat
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Easy now my Italian friend, lets JUST get the squads on the table FIRST, THEN we can go through the motions of all that. When it is turn one, which is AFTER we get all the platoons of A and B Co onto the game board. Pat, I will designate targets after we see some of the actual units on our side, as well as Co B's, when they are activated, would'nt you want to know if the forest left, houses middle and the trees to the right have conscripts to Guards skill levels, then what type of, from tanks, MGs, mortars and just plain old rifles? ![]() By the way folks, every unit when activated, is RANDOM per activation, so anything in the Russian inventry for 1943 (per set time and date) can, and probably will show up, as well as various skill level........ Cheers, my deployment (ONLY) after work tonight ![]() Co A platoon leaders, you got yours all ready to post here as well to? Co A Co. |
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)
Pat...Since Deuce "dumbed this down", he's simplified a lot of the action...for instance, I don't think we're following the Sequence in total, as you have them outlined...I swear he said there was no PrepFire, for instance. I don't recall...and my server is not behaving tonight, so can't check the threads withou going mad!
Also, stacking your entire Platoon, within stacking limits, is a risky proposition...quick way to get a whole stack (and you) out of the game quick on unlucky rolls. Just a thought. Everyone has their preferred methodologies, of course. DD, we probably need more clarification if we're going to be using the whole Turn Sequence from the system, or a modified version. For a newbie, a simple listing as Pat was kind enough to provide really doesn't tell me much. It's like saying "bake a cake with flour and chocolate"...without an explaination of how each step works, I ain't gonna be able to bake ya no cake! I realize you're probably going to cover this stuff in depth as we progress...but we need an overall understanding of how we progress through the basics, and we need them in one place..ie the FAQ thread. Thanks. I'm going to leave my initial entry as planned.
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)
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Pat, I will designate targets after we see some of the actual units on our side, as well as Co B's, when they are activated, would'nt you want to know if the forest left, houses middle and the trees to the right have conscripts to Guards skill levels, then what type of, from tanks, MGs, mortars and just plain old rifles? ![]() By the way folks, every unit when activated, is RANDOM per activation, so anything in the Russian inventry for 1943 (per set time and date) can, and probably will show up, as well as various skill level........ Cheers, my deployment (ONLY) after work tonight ![]() Co A platoon leaders, you got yours all ready to post here as well to? Co A Co.[/quote] Guess you posted while I was typing Yup, that's what I'm doing...just deployment as outlined. What I was trying to get to in my last post a moment ago is.....I don't know how this game works, yet we also have some that have a experience. We need to bring us newbies into this nice and easy like...ya know?
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Roger that buddy, I plan to post my first couple total moves, fires and comments here on everything. Starting on turn one, so DD can "correct" me and then you guys can actually see what is needed, AND what can be DONE in this game. THEN you guys can check it out and go from there.
We may have to start another thread for Co A, depending on what Co B does, that may also help us out a bit as to posting at the same time and not confusing what Co A is doing and what Co B may be doing, just a thought. Cheers You know who
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)
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This has the phases simply explained. http://www.grognard.com/info1/aslsksheet.pdf
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Battles are dangerous affairs... Wang Hsi |
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)
Quote:
__________________
"Because we are Canadians" |
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Re: Reconnaissance at Korocha (SASL Tactical Discussion)
B Company Deployment Orders
Platoons will be required to have 1 or (preferably) more squads in the stated objective hex at the end of the TURN 1, Advance Phase. Besides that feel free to move as desired. 1st Platoon, Lt. LAH Objective Hex DD8 2nd Platoon, Lt. Hagen Objective Hex R8 3rd Platoon, Lt. MS Objective Hex W8 HQ Platoon, Cpt. PD My Orders to DD. Will Move X10, X9, X8 during movement phase. No advancing fire. HMG and MMG are NOT dismantled they are ready to fire. Move to X7 in Advance Phase. My PM covers the details of what to consider during each move. I don't want to just dictate orders, otherwise there's no point in having 4 players in our company. Assigning a specific objective Hex seems to be a good balance between not micromanaging but keeping the Company movement focused on specific objectives. Remember, with the exception of Orchards, units can only see into terrain, not through it. To see over a wall or hedge one must be in the same hex. What are you guys in A Company planning, specifically?
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