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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
A Co Orders have been processed. Turn 1 is complete. I just need to write the AAR and post the screenshots.
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Combat Campaigns Blog Last edited by Double Deuce; May 8th, 2008 at 01:54 AM. |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Yes, you can do that.
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Combat Campaigns Blog |
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Roger, and that last "blurb" on the Game Den in the Russian turn, the "engine noizes" are from said half-track, or a warning to us that the Russians got some thing going to maybe........?
![]() Co Tomzak, Co A |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
I see two options. One is to move it to hex L10. However, it would be nice to know the "bog" odds first. If it bogs down, it may never move again. However, that is a good position with good LOS. The other option would be to bring it on in hex O10 or P10, then drive it to T8 or T9 where the AT gun can't see it. It would have targets in S6 and W4 to shoot. We might also need that 37 mm to take out what ever tank is moving up on the right flank. The ATRs have poor penetration on armor. To do the maximum damage to the enemy we need every weapon firing every fire phase. Keeping our assets off the map or hiding in the woods keeps them out of the battle which doesn't achieve maximum damage to the enemy. Notice how every single unbroken unit in B Company fired last fire phase. Let's hurt those bad guys! <S>
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Battles are dangerous affairs... Wang Hsi Last edited by Pirate-Drakk; May 8th, 2008 at 11:03 PM. |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Check the zoomed in map, I posted a hex grid location where the noises were originating from I believe.
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Combat Campaigns Blog |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
2nd Pt A Co
Prep Fire 17/09 Leader spotter for Mortar on AT gun at 17/O6 Sqaud w/LMG fires at AT gun in 17/O6 17/P8 Squad fires at AT gun in !7/O6 17/O10 Squad fires Mortar as Spotted by Leader in O9 Movement Phase No movement Advance Phase !7/O10 Squad w/Mortar adances to O9 (I am aware this Squad will be CX (exhausted) after the this movement)
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"Because we are Canadians" |
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Shannon
[ Quote:
Quote:
That noise got activated I bet because of the broken Italian unit, or the computer does'nt like your movement, just a guess, but.... Now it seems to me that if I pop out the track, that may activate armour on Co A's side, even in the trees I am approaching. And I don't want (our only "big" gun) to get blown away from am emerging (activated) T-34 or KV as quick as turn 3, or whatever it may be, could be a heavier AT gun in the woods than the one now in the house...... Do you see what I mean here? Hell, it could just be an armoured car on your side or another SP gun. For A Co, I still think the best bet is to recon the unactivated Russian ? in the woods, then put the track to use/ unless you run into an unwinnable battle, so far you are doing fine with the "buttoned up" machine. An assault now from BOTH the Italians AND the HQ is your best bet if you will have little incoming fire, BEFORE the now activated 2nd armoured vehicle gets operational on your side. Cheers, at least the next German armour that shows up will be yours and it will actually have some "real" armour and firepower!! Commander Tomzak Co A. |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
If the halftrack enters at B10 LOS is blocked from AT at O6. The halftrack can still fire on targets in the woods.
2nd platoon is trying to take the AT gun. Next fire phase the mortar will be using direct fire (well as much as a mortar can) None of the remaining concealed in the woodsd can see B10
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