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  #161 (permalink)  
Old June 10th, 2008, 02:28 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

The German Turn 3 AAR has been posted in the Game Den Thread: http://worldwartwozone.com/forums/th...tive-game.html

Post any questions concerning A Company here in this thread.

When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the Russian Turn 3 (your Defensive Fire Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking).

DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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  #162 (permalink)  
Old June 10th, 2008, 02:59 PM
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Smile Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Very solid play here guys and gal, just what we needed to happen!! Hell, if I were playing the Russians, which left, center or right "section" would be best to counter-attack........ No clue here but you may want to ponder this before the Russians have their turn, there is sure to be some type of reaction, one we may not have seen in this early stage. Which is good because if we can get more of the Russians activated, we can start going for the actual tactical plan on how we want to take the village with the laest amount of casualties.

First off, look for your area of view and fire and you may just see some enemy squads advancing in their turn, even armour so beware!!!

The h-t should draw out the armour from the right I hope as well, so think on where we might want to get the captured AT gun. Co B (HQ crews) will have to move toward the h-t/AT gun and I will meet them halfway or more depending on what we see in the DF turn for the Russians........

Thoughts in general?

Also, mike, that fire in that certain hex, did it spread out to any more tre hexes.........??

Co Tomzak
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  #163 (permalink)  
Old June 10th, 2008, 05:09 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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Also, mike, that fire in that certain hex, did it spread out to any more tre hexes.........??
Nope, didn't spread this turn.
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  #164 (permalink)  
Old June 11th, 2008, 01:11 PM
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Post Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Thanks for the heads up Mike, not sure if that is a good thing or bad, we may need some more smoke cover this turn.... depending on how the Russians react to our moves!! LOL

Cheers

Co Tomzak
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  #165 (permalink)  
Old June 12th, 2008, 01:39 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Was a mixed up in the support Weapon positions for A Co, 2nd platoon. The Mortar and LMG got switched. This has been fixed in the current unit location/screenshot posted in the Game Den.

You can begin planning for the Russian Turn 3 (Axis Defensive Fire).
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  #166 (permalink)  
Old June 12th, 2008, 01:53 PM
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Wink Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Roger DD, it can happen to anyone my friend.

Cheers

Co Tomzak
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  #167 (permalink)  
Old June 12th, 2008, 07:09 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Ok do you want me to spike the AT gun or not?
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  #168 (permalink)  
Old June 12th, 2008, 07:20 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

A Co 2nd Plt

Prep fire

none

Movement

LT Patbc, 4-6-7 squad w/50mm mtr 17/O9-O8-O7-O6 (Mortar is not broken down)

Squad 4-6-7 w/ LMG Sqaud w/ATR 17/O6-17/05

Advance Fire

Squads 17/05 Fires at 17/P4 (using LMG but not ATR)

Advance movement

Squads w/ LMG& ATR 17/O5 - P4

CC

P4 (If Russian Gun crew still there)
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  #169 (permalink)  
Old June 13th, 2008, 09:27 PM
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Lightbulb Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Pat, I would like you to get the AT gun out of the house and set it next to the h-t for hook-up ( can you also hook it up, or does the h-t crew have to do this?). NO idea what this actually entails, but I'm sure Mike will let us know, is that OK by you?

Cheers

Co Tomzak
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  #170 (permalink)  
Old June 13th, 2008, 10:44 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
Pat, I would like you to get the AT gun out of the house and set it next to the h-t for hook-up ( can you also hook it up, or does the h-t crew have to do this?). NO idea what this actually entails, but I'm sure Mike will let us know, is that OK by you?

Cheers

Co Tomzak
By my reading of the rules our Halftrack cannot pull anything.

I can push gun but it is slow, double mobvement cost in open terrain.
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