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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Is that a grave yard around the W3 area? Wasn't sure what it was.
I'm with Pat on this. P4/Q4 must be taken, so that we have the Q-hexes road at our disposal to assault Korocha. My initial intentions were to head that way, but Pat makes valid tactical points. I hate to split my men around that pond, so a run up through the M-hexes, or swing through the O-hexes, though exposed, seems the quickest assault route. I want to get my men moving, but the other platoons are making critical moves at the moment, and I don't want to hinder Pat, who has the superior firepower at the moment. So gentlemen, how do you want to play this critical phase?
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
I hear ya! I really want to step off and get forward soon, though. I don't have a lot of firepower, but I have a lot of spunk!
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
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"We Will Stay Here, If We Must All Go to Hell Together" -Col. John R. Cooke, 27th NC, Hatcher's Run, 2 April 1865Avatar: My Grandfather on the right. His twin on the left. Their older brother in the middle. In their Navy Blues |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Depending what we learn about the russians in P4/Q4 I suggest you considering moving up the the M and L ine of hexes. Bring the ? in hex 12/U2 under fire immediately. If there is nothing there or in 12/V2 then head behind the hill to the woods on the board crack. Because you are in the open I suggest only move a hex or two until you see what those counters are. Ideally recon with your LMG. I plan to be in house P4/Q4 at the end of this turn
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"Because we are Canadians" |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
You can begin planning for the German Turn 4 (Axis Prep Fire and Movement).
Screenshot in the GAME DEN.
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Combat Campaigns Blog |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
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"Because we are Canadians" |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
A Com 2nd plt Orders
Prep fire none Moveement 2 Squads w/ Lmg+Atr move 17/O6 -O5-P4 Leader, Squad w/mtr move 17/O9-O8-O7-O6 Advance fire phase 2 Squads w/ Lmg+Atr fire at 17/Q4 Advance move 2 Squads w/ Lmg+Atr move 17/P4-Q4 CC CC in Q4 Forgot movement sequence
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"Because we are Canadians" Last edited by PatBC; July 29th, 2008 at 09:36 PM. |
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