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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Quote:
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Combat Campaigns Blog |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
The German Turn 1 AAR has been posted in the Game Den Thread: http://worldwartwozone.com/forums/24715-post6.html
Post any questions concerning B Company here in this thread. When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the Russian Turn 1 (your Defensive Fire Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking). DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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Combat Campaigns Blog |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
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LOS (Line Of Site) works both ways. If a unit can see you, you can see it and vice versa. There are NO exceptions to that rule. However, you can't fight an HMG in a building, while sitting in a wheat field at that range, so next turn you will need to move out of that hex. That means no "Prep Fire" for those units. Buildings provide a +2 defense modifier, woods +1 and wheatfields +0 so you are at a disadvantage. Check out the tactical discussion thread for more discussion. <S>
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Battles are dangerous affairs... Wang Hsi |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
CURRENT LOCATIONS
B CO HQ 17/Z10: 8-1, 127x2, HMG, MMG, 467 1st PLT 17/CC9: 8-0 17/CC8: 467X2, ATR, 50mm MTR(dm) 17/DD8: 467, LMG 2nd PLT 17/R9: 8-0 17/R8: 467X2, ATR, 50mm MTR(dm) 17/S8: 467, LMG 3rd PLT 17/X10: 8-0, 347(bk) 17/Y8: 347x2, LMG dm = Dismantled bk = Broken
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Combat Campaigns Blog |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
What I will need for this 1/2 of Turn 1 is for your team to post their Defensive Fire targets. This should include priorities such as something like this;
17/B8: 127, MMG - Fires at 17/D3 unless another target moves into the open within normal range. You can be a little more detailed then above BUT please do not post an essay on possible fire options. Keep it as simple as possible. IF an enemy unit moves adjacent you get what is called Final Protective Fire and I will handle all that on my end as there would be no need for you to tell me who should fire in those cases.
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Combat Campaigns Blog |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Turn 1
DEFENSIVE FIRE PHASE ORDERS Go through the orders in order. Thanks. 1st Platoon, Lt. LAH Hex CC8 *ATR fires on SU-76 *Mortar is assembled *IF the SU-76 crew survives or is Crew Exposed, fire everyone on the crew. If the crew is dead, fire eveyone available at BB1. Hex DD8 Squad and LMG fire on BB1 HQ Platoon, Cpt. PD IF the SU-76 is Crew Exposed, fire everything at it until it buttons up. Once the SU-76 is no longer a threat, fire any remaining shots at W4. If W4 is all dead fire on S4. 2nd Platoon, Lt. Hagen Hex R8 Fire both squads at S6. Fire the mortar at S6. Hex S8 Fire squad and LMG at S6 if that squad is still alive, otherwise fire on W4. 3rd Platoon, Lt. MS Y8 fire both squads and LMG at W4 or S6 as an alternate target.
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Battles are dangerous affairs... Wang Hsi |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
B Co Orders have been processed. Turn 1 is complete. I just need to write the AAR and post the screenshots.
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Combat Campaigns Blog Last edited by Double Deuce; May 8th, 2008 at 01:55 AM. |
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