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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Ok, I have posted the current map and unit location information in the Game Den thread.
What I need now for this 1/2 of Turn 2 is for your team to post their Defensive Fire targets. This should include priorities such as something like this; 17/B8: 127, MMG - Fires at 17/D3 unless another target moves into the open within normal range. You can be a little more detailed then above BUT please do not post an essay on possible fire options. Keep it as simple as possible. IF an enemy unit moves adjacent you get what is called Final Protective Fire and I will handle all that on my end as there would be no need for you to tell me who should fire in those cases.
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
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All units will fire on any enemy (except a buttoned up armored vehicle, in which case only the ATRs will fire) moving but NOT using assault movement, within their normal range (of the support weapon or regular firepower). If the LMG is in normal range, the squad will fire with the LMG regardless of range. With the exception of the HQ and the adjacent Italian unit in 17/Z9, units will fire as a fire group to maximize firepower. Once the Russian move is complete, the following orders will be in effect: 1st PLT - Lt. LAH 1 SS *17/CC8: 467X2, ATR, 50mm MTR The Mortar fires at 17/CC3, then the two squads fire on 17/CC3. *17/DD5: 467, LMG If there is still a target in 17/CC3 fire the LMG and squad firepower on it as a single attack. Otherwise, fire on 17/AA3 2nd PLT - Lt. Hagen *17/S8: 467, ATR, 50mm MTR, 467(bz), I think the berzerker has no choice but to fire on 17/S6. (If he can, firegroup with the two squads/LMG as indicated below.) The mortar will then fire on 17/Y5. *17/S8: 467, LMG The mortar squad will firegroup with the LMG and it's squad firepower with a single attack on 17/Y5. The LMG will continue to fire on 17/Y5 until it's ROF is used up. 3rd PLT - Lt. Miss Saigon *17/AA7: 347; 17/Z7: 347, LMG These units will firegroup with the LMG to attack 17/S6. The LMG will NOT use it's ROF (to avoid breakdown) *17/Z9: 347 Fire on 17/S6 B CO HQ - Cpt. Pirate-Drakk *17/Z10: 8-1, 127x2, HMG, MMG Fires both MGs at 17/S4 until all ROF is used up. If the unit dies and there is ROF remaining, fire at 17/W4 with the squad below. *17/Z10: 467 Fires at 17/W4 If for some reason there is a unit that didn't fire, fire on the nearest target available.
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Battles are dangerous affairs... Wang Hsi |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
The Russian Turn 2 AAR has been posted in the Game Den Thread: http://worldwartwozone.com/forums/th...tive-game.html
Post any questions concerning B Company here in this thread. When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the German Turn 3 (your Prep Fire and Move Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking). I will also post updates on ANY rallied units that will be in effect at the start of your Turn 3. DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Hey, DD just a couple clarifications on the status before you post the "official map":
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Thanks for the clarifications.
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Battles are dangerous affairs... Wang Hsi |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
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The other DM status' were correct. When the screenshot was made I had already removed a bunch of the DM markers I had started processing the Rally Phase by then so I could get the German Turn 3 map out to your guys, hopefully tonight.
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
OK, the "Official" map for German Turn 3 has been posted. You can plan your Prep Fire, Move, etc Orders from that. If you have any questions please post them in this thread.
The Sniper counters have moved to their "correct" locations and ALL Rallying has been done.
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Co B Commander
DD confirmed that ANYTHING can be generated in the game except aircraft for the Russians!!! So I'm not sure where you saw that tanks were not included there my friend. Cheers, The AT gun is a must to have now, intact!! Co Tomzak |
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Quote:
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