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  #41 (permalink)  
Old June 3rd, 2008, 09:05 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Please execute orders in the order listed when possible. All hexes indicated are on board 17.

1st PLT - Lt. LAH 1 SS
17/DD5: 467, LMG - Fires all on DD3 Prep Fire.
17/CC8: 467, ATR - Move CC7-DD6-EE6 - Adv. Fire on DD3 - Advance to DD5
17/CC8: 467, 50mm MTR - Assault Moves to CC7 - Advance to BB6
17/DD8: 8-0 - Moves CC8-CC7 - Advance to BB6

B CO HQ - Cpt. Pirate-Drakk
17/Z10: 8-1, 127x2, HMG, MMG - Prep Fire all on Q4 using all ROF there (S4 if they all die and more shots remain).
17/Z10: 467 - Prep Fire on W4.

2nd PLT - Lt. Hagen
17/S8: 467, ATR, 50mm MTR - Prep Fire 467, then MTR on Y5 until enemy is dead. (Extra shots go on W4.)
17/S8: 467(bz) - must move to S7, Adv. Fire on S6, then Advance/CC to S6.
17/S8: 467, LMG - move R8-R7-R6, Adv. Fire (group, if possible) on S6 with Berserker.
17/R9: 8-0 - Advance phase move to R8.

3rd PLT - Lt. Miss Saigon
17/Z7: 347, LMG - NO Prep Fire - Advance move to Z6.
17/Z9: 347 - Move AA8-AA8-Z7 - Advance move to Z6.
17/Y10: 8-0 - Move Z9-AA8-AA8 - Advance move to Z7.
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Last edited by Pirate-Drakk; June 3rd, 2008 at 11:59 PM.
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  #42 (permalink)  
Old June 5th, 2008, 02:46 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Good news for the Axis team this turn. Lots of advancing and Routed/KIA'ed Russians.
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  #43 (permalink)  
Old June 10th, 2008, 02:27 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

The German Turn 3 AAR has been posted in the Game Den Thread: http://worldwartwozone.com/forums/th...tive-game.html

Post any questions concerning B Company here in this thread.

When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the Russian Turn 3 (your Defensive Fire Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking).

DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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Old June 10th, 2008, 05:59 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Thanks for getting the results out DD! I know it takes some time to go through it all.

One minor error in the picture is that 1st platoon's ATR squad should have advanced to 17/DD5 in the advance phase. That will allow him to firegroup with the LMG squad on the "?" in AA1 and AA3 in the near future.

"17/CC8: 467, ATR - Move CC7-DD6-EE6 - Adv. Fire on DD3 - Advance to DD5"

Everything else looks great.

Thanks again!
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Old June 12th, 2008, 01:24 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Quote:
Originally Posted by Pirate-Drakk View Post
One minor error in the picture is that 1st platoon's ATR squad should have advanced to 17/DD5 in the advance phase. That will allow him to firegroup with the LMG squad on the "?" in AA1 and AA3 in the near future.

"17/CC8: 467, ATR - Move CC7-DD6-EE6 - Adv. Fire on DD3 - Advance to DD5"

Everything else looks great.
Moved. They'll show correctly in the detailed screenshot coming for the Russian Turn 3.
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  #46 (permalink)  
Old June 12th, 2008, 01:40 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

You can begin planning for the Russian Turn 3 (Axis Defensive Fire).
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Old June 17th, 2008, 02:27 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Please execute orders in the order listed when possible.

All hexes indicated are on board 17.

All units will fire preferentially on infantry targets moving in the open and/or enemy units firing on or moving adjacent to them. When those cases are complete, use the following as a guideline for firing.

1st PLT
17/BB7: 8-0, 467, 50mm MTR - Fire on DD3 with squad fire power first, and then the mortar.

If there is still a unit in DD3 fire on it as follows, otherwise fire on AA1, if there are no units in AA1 fire on AA3, otherwise continue to fire on AA1.

Two attacks:
17/DD5: 467, LMG
Then:
17/DD5: 467, ATR (don't fire ATR except at vehicles).


B CO HQ
17/Z10: 8-1, 127x2, HMG, MMG - Fire MGs at Q4. W4 if no more targets in Q4 and ROF exists.
17/Z10: 467 - Fire on W4.

2nd PLT
17/R8: 8-0
17/S8: 467, ATR (don't fire ATR except at vehicles), 50mm MTR - Fire squad fire power and then mortar at Y5. Any remaining ROF on Z3 and then Y2 if nothing in Z3.

Two attacks:
17/S6: 467, LMG - Fire on S4.
Then:
17/S6: 467 (+ any LMG ROF) - Fire on S4 if there is a target, otherwise fire on U1 and then V0.

3rd PLT
17/Z7: 8-0, 347(bk)
17/Z6: 347x2, LMG - Fire on any available target.

FYI All, I have been in contact with the 3 Platoon commanders via PM every turn so we do discuss our moves, just not on the B Comp. thread.

Everyone feel free to post on this thread if questions or comments arise!
<S>
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  #48 (permalink)  
Old June 18th, 2008, 12:51 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

I have been having stuck away from my desktop a lot lately but try to stay in contact with Shannon even if I don't post here. Sometimes I ask Yoot for his opinion too
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Old July 5th, 2008, 06:16 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Sorry for being MIA the last 2 weeks (I think it has been that long). It seems my grandmothers decided to have back to back strokes so I was forced to make 2 separate trips back to Delaware from TN during this time. I am back home now and trying to sort through all my stuff and get things up and running again. Give me a couple days or so.
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  #50 (permalink)  
Old July 5th, 2008, 12:28 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Sorry to hear about your Grand Mother, take your time.
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