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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Thanks for the well wishes everyone. It looks like I am about caught up on my many projects with this one here next of the "To Do List".
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
Just want to confirm that these are the orders for the Russian Phase of Turn 3. turn
Quote:
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
The Russian Turn 3 AAR has been posted in the Game Den Thread: http://worldwartwozone.com/forums/th...tive-game.html
Post any questions concerning B Company here in this thread. When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the German Turn 4 (your Fire and Move Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking). DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. (
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
The tank crew is the prime target. Once they button up, they can't fire back. Close combat will be tricky because there are other enemies to protect the tank. The ATR will probably not kill the tank but it might immobilize it or cause the crew to take a morale check and abandon the vehicle. Fortunately we get to shoot next.
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Battles are dangerous affairs... Wang Hsi |
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So you don't want to bother with the captured AT gun and the HT for support then? I'll risk the h-t if you guys take the AT gun as well for a good base of fire, or immobilize it with the AT rifle.
Cheers Co Tomzak
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk
The HT can't tow the AT gun. However, the HT could be very useful! It will draw fire from the infantry and it CAN kill the enemy tank. I think it has enough MPs to move to DD5, where it will be "hull down" behind the stone wall. That makes it rather hard for the enemy to hit. Once the enemy tank is dead the HT can fire on AA1 and AA3 to help clear those trees without even moving.
That would be VERY useful at this time! If that tank break those infantry with the ATR it could get ugly on the right flank... I think the HT needs to move to support B Comp., there is also some good open terrain on the right flank to exploit once the far right flank is clear.
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Battles are dangerous affairs... Wang Hsi |
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