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A couple starters
This game works on six sided dice rolls, fairly basic stuff, but modifiers are added depending on circumstances. The basics are the Skill rating and the Motivation of your troops as listed, along with modifiers. There are Skill levels to succesfully do a skill check (1 six sided dice roll) if your unit is rated unmodified is. Conscript 5+ Trained 4+ Veteran 3+ This is the roll you make to shoot and hit an enemy as well as digging in, assault/close combat, get a bogged down tank unbogged, crossing rough terrain for various vehicles and other things along these lines. Motivation levels to succesfully do this on 1 six sided dice unmodified is Reluctant 5+ Confident 4+ Fearless 3+ This roll deals with making morale checks to see if a platoon breaks under pressure, and a whole company as well. Tanks move up to 12 inches in this game, basic fire while stationary is 2, MGs are full rate of 3 for 1 and 1 for each extra MG. If moving at all, the rate of fire is reduced to 1 except 1 MG can fire 2 and the rest 1 each. Infrantry teams move up to 6 inches per movement, basic rate of fire is 2, but there are some exceptions as well, can we say Panzergrenadiers or Russian SMG teams. You can also "double move" your platoons doubbling your range, but there are some penalties for that as well. Cheers, I'll do most of this so you don't have to know everything here, but the basics of your units strengths and weaknesses are a must to play this. Tom |
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Re: Bridge Assault Game, FoW game basics Q&A thread
Thanks Tom. I would like to have another player on my side so they can make the major move decisions and I can support them etc. That way someone else can have a go at being the main commander without feeling like they are on their own. So I suppose this is an invitation to a new player or beginner. We are only too glad to help anyone get started in what is one of the most interesting game hobbies you could ever want.
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HELL, IT"S VACA TIME, YIPPEE!!!!!!!!!!!!!
![]() OK guys, no takers yet? I guess I will have to take on Dave then, a one on one game can work as well if he's "up for it" LOL. Let me know buddy!! (BIG EVIL GRIN)Cheers, or any lurkers thinkin about doin this one........ I'll post more on the basic moves, fairly simple stuff for the most part, and each player takes their entire turn in one go, for the most part, no "secret" PM orders neither!! Tom ![]()
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Turn 1 attacker, platoons and Companies are already placed on the board for this one, at least the starting ones except the reserves and ambushers that is.
Attackers start by (no air cover for either by the way, but there is a reserve "roll". 1. Move any/none/some and all platoons on the battlefield, that is all the movement there is for the attacker, unless there is an assault or German stormtrooper move. 2. Shooting step, select any platoon that has a line of sight, and the range of their weapons to shoot at an enemy platoon within their range and line of sight. Rolls are made with modifiers 16 inches is fairly critical here,basic infrantry weapons mostly have this range, as well as a beyond 16 inch modifier to hit is added then. Opposing player allocates hits and rolls any and all saves, be they armour, AT assets or infrantry for the platoon that took any hits. This is repeated until all attacking platoons have shot. Arty barrages come in here as well in this step. 3. Any attacking units that are within assault range may move and assault the enemy, this goes back and forth until one or the other platoon is destroyed, or more likely fails motivation and has to pull back up to their full movement range directly from the victorious enemy. Then it all goes over to the defenders turn, including. Company morale check, should be no big deal the first couple turns. Platoon morale checks Any pinned down platoons motivation check to get unpinned, and bailed, bogged vehicles as well. Roll for reserves and place them on the battlefield if they come on. Then Defender 1. Movement 2. Shooting 3. Any assaulting. END of turn 1!! Cheers, more later Saturday. Tom
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Re: Bridge Assault Game, FoW game basics Q&A thread
I can go with the Russians if MAGNA is OK with that.
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Combat Campaigns Blog |
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Re: Bridge Assault Game, FoW game basics Q&A thread
Am I Russian ? German ? Do I care ? Not really.... any more players ? Someone must want to have a go as well as DD and myself. It doesn't matter if you haven't ever played, you can go on my side and it can all be my fault if we lose.
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LOL, I got someone, one of my FoW buds will probably join in here at The Zone, tonight maybe after our real game in a couple hours........
![]() ![]() He has played some and has some of the WTF rules thoughts as I do, but he knows the basics and stuff. He does play mostly Italians though, but he is giving other forces a shot as well!!! WINK Cheers, I'd say just look at the 2 "battle" boards and decide from there, I'll let you fight over Joe when he gets here, or roll dice if I must!! LOL Tom YEP, pick one side of the board and I'll tell ya what forces you get!! |
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Re: Bridge Assault Game, FoW game basics Q&A thread
I'll take board half A. MAGNA can have the other guy so he can concentrate on his other project.
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Combat Campaigns Blog |
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Roger that "comrade", welcome to the Red Army by the way. WINK
You have an interesating force mix here, use them well, I'll get on this tonight after my game today. I'll PM your forces and put a pic up on the map as well, the ones that are there that is.. double wink!! Cheers, thanks again!! Tom PS You are the defender here. |
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