![]() |
|
|||||||
| Notices |
| Game Archives For completed games to be "parked". |
![]() |
|
|
LinkBack | Thread Tools |
| Sponsored Links |
|
|||||
|
Re: Miniatures - You play - I do the work
Oh man. When are these electric cars going to be affordable. That'll fix 'em. Saw one that is being made in Europe - would you believe 400 mile range and 700 horsepower. More a capacitor system than batteries with a 10 minute charge time on 3 phase or overnight at home. I want one - even the 250hp would do.
|
|
|||||
|
Re: Miniatures - You play - I do the work
Hi all...sorry to have gone off the grid for a few days...I'm not ignoring you
...I was away for a couple days (since Thursday), as my wife and I were on the road for my Birthday. I'm back in the Zone (pun intended), and I'll PM my Brit partner, and we'll get the British marching orders off to Magna after we confer on our strategy...hopefully before Monday. Thanks for your patience, all!
|
|
|||||
|
Re: Miniatures - You play - I do the work
No worries.
Remember, If anyone has any questions on general rules - eg artillery and the like, please post them here and I will give an explanation. For anything not covered in the rules I will use due diligence, studious research, and probably make something up on the spot. One other hint - viewing distances can be lower due to heat haze. |
|
|||||
|
Re: Miniatures - You play - I do the work
The movement varies for vehicles. Infantry is 4" per action. Units can have up to two actions per move according to their morale and activation. A full move for infantry is 8" but may be say 1 action to dismount, 1 4" move and so on. Vehicles are the same. Two actions if you are in good nick. Turning more than 45 degrees is an action. Breaching an obstacle is an action.
Be warned too that any unit doing a rapid advance - two actions of movement - can be fired on at any point of the second action by the defender. Also remember each side gets a move per turn. At the end of each sides move the other side gets defensive fire. You cannot fire in your turn and then move the same unit you fired. Offensive fire comes before movement. If you order a unit to keep advancing I will not fire in their turn but will keep them moving. If moving is obviously a bad idea due to enemy tactics I will stop. Just like a subordinate would - except you don't have to waste time putting me in front of a firing squad. |
|
|||||
|
Re: Miniatures - You play - I do the work
I like the map with the men & tanks on it, cool! But we seem to be missing
some guys, are they off the map, or just not visiable?
__________________
"Roll up for the Magical Mystery Tour, step right this way" ![]() - Lennon/MCcartneywww.lufttiger.com |
![]() |
| Bookmarks |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [TS] A Day of Infamy, Two Years of Hard Work | RSS Bot | RSS Feeds | 0 | December 22nd, 2006 12:41 AM |
| OP-ED CONTRIBUTOR; A Day of Infamy, Two Years of Hard Work | RSS Bot | RSS Feeds | 0 | December 14th, 2006 05:05 AM |
| OP-ED CONTRIBUTOR; A Day of Infamy, Two Years of Hard Work | RSS Bot | RSS Feeds | 0 | December 7th, 2006 08:34 AM |
| Women at Work | Hobilar | Civilian Life | 0 | July 24th, 2006 05:08 AM |
| I wanna play daddy! | Klaus | Kilroy's Place | 4 | July 24th, 2006 04:28 AM |