Now we have the Russain Partisans
Vasiliy Kravchenko, Hero of the people in the front center of the pic above
Special abilities - Combat vet, Leader and submachine-gun
Vladimir Michurin - back of the bunch center carrying the AT rifle
Special abilities - Anti-tank Rifle
Yuri Solovyov, in the exact center, center holding the LMG
Special abilities - Light Machine-gun
Demolitiion experts x 3, the 3 units on the far right side
special abilities - Demolition
Submachine-gunner x 3, 1 stand front left and 2 center right
special abilities - submachine-guns
Markmen x 2, 2 units on the left back 2 rows
special abilities - marksmen
Villagers (pictured below) x 10
special abilities - peasants (LOL)

The Villagers
Special rule explanations
The base dice score to hit a Polizei unit by these Partisans is a 4+, as well as in any assault, Motivation tests are passed with a dice roll of a 3+ for Partisans.
Using the basic Russian Infrantry medium stands again for your main force, you need rifle infrantry stands along with the Partisans listed above.
Anti-tank Rifle - Rifle teams with this unit attached has a firepower rating of 5, and can be combined with the Light machine-gun or submachinegun units
Combat vet - same as the Germans, -1 added to any team attached to this team to pass a skill test in an assault.
Demolition - Rifle teams with a demolition stand attached automatically pass a firepower test to destroy enemy vehicles in an assault
Leader, - same as the Germans, a -1 added to pass any motivation tests
Light machine-gun, same as the Germans one If a rifle team fires with this unit attached, and does not move the fire is considered automatic fire, rate of fire as a 4 shots, use an arty template so see who can be hit. If they moved, rate of fire of 1, if pinned down it retains its shots per turn but addds a 1+ on the to hit score needed.
Markmen - Rifle teams with this unit attached rerol any failed to hit rolls, any enemy team is NOT considered gone to ground when being shot at by this unit.
* Molitov cocktails - Rifle teams with this unti attached has a firepower of 5+ in an assault (I think they deleted this in the book or a copy error, as none of the Partisans have this skill listed in my book???)
Peasant -
Do NOT give any abilities to any units in the game, regular 6 inch movement only no moving at the double, motivation tests on a 5+.
Submachine-gun - same as the Germans, rifle teams witha unit of this attached getas - on their to hit dice rolls when shooting.
Cheers, more a bit later
Tom
This post has been edited by TRDG: July 05, 2009 - 10:58 AM