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Panzer Leader: Interactive ~ Turn 3 German Combat Phase Rate Topic: -----

Poll: Panzer Leader: Interactive ~ Turn 3 German Combat Phase (1 member(s) have cast votes)

Panzer Leader: Interactive ~ Turn 3 German Combat Phase

  1. 88/PzIII fire on Sherman L9; PzIV fires on Sherman S2 (1 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. 88 on Sherman L9; PzIII of .50 Cal O6; PzIV of Sherman S2 (1 votes [50.00%] - View)

    Percentage of vote: 50.00%

  3. 88/PzIII on .50 Cal O6, but separately; PzIV on Sherman L9 (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. HOLD FIRE ALL (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Other (Specify) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 User is offline   Whiterook 

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Posted December 31, 2009 - 06:20 PM

It's currently the German Combat Phase of Turn 3.

See the main thread in The Game Den, of.....Panzer Leader: The Battle for Hill DO6 See the main thread in The Game Den, of.....Panzer Leader: The Battle for Hill DO6

:shrug:

[SIZE="4"]This is what our map now currently looks like going into the American Movement Phase.....

Attached File  T3 AM MVTph moved.jpg (101.4K)
Number of downloads: 159


The units in danger of targeting are the Sherman in Hex L9; the .50 Cal in Hex O6; and the Sherman in HexS2. What can fire are the Panzer IV in Hex L7; the Panzer III in Hex I5; and the 88 in Hex I6 (the Panzer IV in Hex L6 is temporarily out of action from a good Allied hit on their previous Combat Phase).

What the Germans need to contend with is basically:

  • Anything shooting at the .50 Cal does so at Half AS, so they either need to gang up on it in a firegroup to increase their odds, or hope for a lucky hit, or leave it alone and concentrate on something more deadly, as it apparantly isn't going nowhere soon.


  • The 88 shoots at Double AS at either of the Shermans it can targetm, sot that's an advantage; but keep in mind the odds, so a fireteam effort will increase a Sherman's death knell.


  • The Panzer III can target the Sherman up north, or the .50 Cal on the hill; it has better odds against the against the .50 Cal (2-1), but if employed in a foreteam, can improve it's effectiveness.


  • The Panzer IV in Hex L7 can fire at Double AS at the Sherman in Hex L9, but would it be better served in a fireteam on something else?


  • If any of those units want to move, they need to hold fire.


Those are some highlights. Lot's to think about.

This is what the immediate battlefield looks like with all the main pieces in play......

Attached File  T3 AM MVTph moved B.jpg (92.62K)
Number of downloads: 31

Let's see if we can get moe than one vote on this one :shrug:
Are you asking your mates to come and play? :yikes:


This post has been edited by Whiterook: February 07, 2010 - 11:50 AM

"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#2 User is offline   TRDG 

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Posted January 01, 2010 - 09:09 AM

I hear ya, no idea whats going on with the lack of voting here, maybe just the holidays Em, lets hope anyways as the action should be pretty good from now on, lots do do, move and shooting!!

One question I have befiore I vote, can the h-t mortar fire at this time, as the 50 cal is in sight by some of the other German units to spot by??

Cheers, to some more votes guys, lets get this game going after Ems great effort and hard work here, I'm a bit let down that for all the gamers here not to much is going on in the voting.......

Tom
"Long is the way, rich and fruitfull the earth. On her fields death held its harvest." War in the East....
SGT Rolf Werner, in those fields, fighting in Russia Sep, 1941. All to true in my humble opinion!!

#3 User is offline   Whiterook 

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Posted January 01, 2010 - 11:14 AM

TRDG said:

I hear ya, no idea whats going on with the lack of voting here, maybe just the holidays Em, lets hope anyways as the action should be pretty good from now on, lots do do, move and shooting!!

One question I have befiore I vote, can the h-t mortar fire at this time, as the 50 cal is in sight by some of the other German units to spot by??

Cheers, to some more votes guys, lets get this game going after Ems great effort and hard work here, I'm a bit let down that for all the gamers here not to much is going on in the voting.......

Tom


Yeah, I agree Tom.....I hereby issue a challenge to all the great gamers on the Zone to go forth and multiply: Ask your buds and budsettes out there if they've checked out the game and to give it a try; and don't forget anyone at any other forums you visit.
:shrug:

On the Halftrack/Mortar:

  • The Mortar itself is still loaded aboard the Halftrack, so it can't fire; however, if there was a target in LOS/LOF of the Halftrack itself, the Halftrack can still fire it's guns, loaded or not.


  • Guns of 88 and larger (120mm being one of them) require the Transport (HT, in this case) to expend it's entire MF's (Movement Factors allowance) to load or unload.....so, the HT would need to not fire this Combat Phase; and then spend it's entire MP allowance in the upcoming Movement Phase to unload it; then, in Turn 4 (next turn), the 120mm Mortar can fire in the Combat Phase, as long as it has LOS/LOF to a target, or has a Spotter.


  • The quick lowdown on Spotting is basically, a unit other than a truck of wagon has to theoretically be able to do combat with something (have LOS/LOF, range, and a combat factor against said unit) in order to 'see' it, and spot for another Indirect Fire Unit; if the Defender is in a town or woods, the Spotter must be adjacent to 'see' the unit, or the Defender must have fired in order for a non-adjacent Spotter to 'see' it.


On a personal note, I think this is a real cool game to play Interactive. I can't wait to see Grancelles take off, as the battle there is gonna get intense. I'm a bit limited in the size and clarity of the pictures as I have to:

  • Take the 'snapshots' from VASSAL's camera tool


  • Convert the images one at a time to a jpeg on Corel Paint Shop Pro Photo X2....for some reason, Photoshop doesn't recognize the VASSAL file format, which is one all to itself


  • I then manipulate it in Photoshop, as the Crop tool works easier for me, as well as the other tools available to the program


  • I have file folders on a thumb drive (where I store the game files/pics) for SAVED VASSAL MAPS; HOLD for conversion files where things morph; and LOGISTICS for the pics you see on the threads.


  • When putting up a post, I have The Zone in two windows (one for the post being put up; and the previous poll for editing with copy/paste to speed up the process), Paint Shop Pro, and Photoshop open, and move back and forth between all of them to get the post up.


The Memoir '44 game I'm testing in the Playtest area is even more complex, as I think it needs pics of each dice roll result in order for folks to better follow the action. It's different in this game f(PL) or some reason....it's just the way the game mechanics are set up. If I just posted the end results after all comabat is resolved, I think a lot of the 'flavor' of the game would be lost in Memoir '44, and it'd be harder to follow the flow of the game. Kinda got off topic a tad here, but in case anyone was wondering what was behind putting a VASSAL game on the Zone was all about, this is about what it takes, in a nutshell.

This post has been edited by Whiterook: February 07, 2010 - 11:51 AM

"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#4 User is offline   TRDG 

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Posted January 03, 2010 - 04:56 AM

Option 2 please, we need to get some hits on as many units as we can to narrow down the odds, if not a kill then at least disrupting those units so we have a more even fight, unit to unit.

Cheers

Tom
"Long is the way, rich and fruitfull the earth. On her fields death held its harvest." War in the East....
SGT Rolf Werner, in those fields, fighting in Russia Sep, 1941. All to true in my humble opinion!!

#5 User is offline   Whiterook 

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Posted January 06, 2010 - 11:43 PM

We had a tie, so it was left to the die; 1-3 Option 1, 4-6 Option 2. Die xcame up a 5, so Option 2 it is!
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

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