Tank on Tank
20100523_18.JPG 136.76KB 48 downloads
From the publishers website:
"June 6, 1944.
The Allies land in Normandy to liberate France from German rule. The liberation however, won’t be an easy road. From D-Day at Omaha Beach, through the battle for Normandy, the Allies will fight the Germans tooth and nail, bayonet and rifle, tank on tank."
Tank on Tank is a new Peter Bogdasarian design, and depicts tactical ground combat in Europe in the latter years of World War II. I won't fool you....this is a very simplistic game; but alas, this is where the beauty lies! It's a smaller game that can be learned in less than five minutes and played in well under an hour. But to flip-flop the other way, don't let that fool you, because this is a very enjoyable game.
What drew me to this game was: The fact that it has solitaire rules written into it, which is ALWAYS a plus for me; it is primarily an armor game; and it's a very rules-light game. In fact, it took me a little more than 5-minutes to read the rules, but maybe I'm a slow reader. Still, it didn't take a long session to get through the rules and playing.......from taking the game out of the box, punching out the small sheet of counters, and reading the rules, I was playing a game in less than a half an hour. It's been a long time since I could say that!
It's not a huge game...in truth, it is extremely compact. But again, this is also where the beauty lies, in that I have found the perfect travel wargame in this one! Oddly enough, my previous travel wargame was also an LNL product, in the form of the Band of Heroes demo game I put together. This game takes up even LESS space!!!
20100523_19.JPG 154.08KB 47 downloads 20100523_20.JPG 143.39KB 48 downloads
If you're looking for quality game components, this one ain't bad, but it ain't geat, either. The box is flimsy, and the maps are about the tiniest I've ever seen in a wargame; but the counters are gorgeous, and the rulebook is of very high quality. On the later however, some of the rules are a bit confusing, which isn't a new concept to the wargaming industry in general, actually. Take for instance the beginning of the rulebook gives the impression that hard targets (such as Tanks) can fire and move; but soft targets (such as Infantry) cannot. Well you get into the rules deeper within and discover that this wasn't what they meant at all....they meant that soft targets can ONLY move or ONLY fire, not both. The way it was written earlier, it sounded to me like soft targets couldn't move or fire at all....in other words, I was expecting they'd be cannon fodder at best. Thankfully, that wasn't the case. There are a few instances like that. But in the end, it all shakes out in the wash by the time you get to the end of reading the rules.
The scale? It doesn’t really matter in Tank on Tank.....but I would call it tactical.
The units? Tank on Tank includes: Shermans, Wolverines, Priests, Tigers, Mark IVs, as well as the infantry and anti-tank guns that fought alongside them.
- Two 8.5'x11' game maps depicting typical European terrain
- 40 colorful playing pieces
- Rules and scenario booklet
- Players' Aid card
- Two dice
- And a surprise