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How to Make Miniatures Artillery Installations Rate Topic: -----

#1 User is offline   Whiterook 

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Posted August 24, 2008 - 05:33 PM

Seeing Magna's Battlefront, and TRDG's Flames of War dioramas, I am inspired to try my hand at it. I will be hosting an Axis & Allies Miniatures game in the Game Den soon, and am starting to put together some of the diorama elements. I have some trees built, and have been collecting rocks and pebbles from outside for the better part of a couple months! I have a few other elements, and a general idea of what I will build for the diorama, and the support upon which it will set...this will all be in another "How to" thread as I start to build all the elements and then setup the battlefield.

I have seen some really nice resin-cast buildings for 15mm miniatures on a couple online vendor sites, and have ordered a couple pieces; but a thorough search yielded only a couple manufacturers that make 15mm diorama buildings and elements, and they are pretty cosistantly priced over several vendors. Yet in truth, a lot of what I've seen out there, I'm thinking to myself..."I can make that!". Back in my Art school days, I did a fair amount of sculpting and pottery, so I am no stranger to clay, plaster, stone, etc.

One of the first things I saw was an Artillery position installation, and was amused that, even though it was pretty fairly priced, I still couldn't bring myself to purchasing one without first trying to fashion my own. So this is a tutorial on how to do your own!

The first thing I did was figure out the medium I wanted to make this in. I haven't a kiln, so firing up lumps of clay the traditional way was out of the question. But I knew there was a fair selection of polymer clays out there that are soft to mold, and bake in the kitchen oven. My choice was "Sculpey III", which you can purchase in any craft store.....I bought a small brick at my local Michaels Craft Store for under US$2.00, which is small, but I just wanted enough to test out my theory.

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I bought it in green, so that I was well under way without having to apply a base coat...but you can buy this stuff in bulk, which after my success with this piece, I later picked up a 1.75 LBS package for US$12.99, which is a natural white color, and is a lot more cost effective buying in bulk like this.

Polymer clays like Sculpey are non-toxic and fairly easy to use. Animators use this stuff, so it's not just a craft store item. They remain pliable for long preiods of time, until you "cure" it by baking it in your home oven to a hard (yet depending on it's thickness, somewhat pliable, which can be advantageous). Once cured, you can further sculpt it, sand it, and paint it...whatever you need. Curing Sculpey requires that you bake it in the home over at 275 degrees for 15 minutes per quarter inch of clay...pretty simple! I snitched an old backing pan my wife had in a Goodwill donation pile, and it is now dedicated to this task alone! (Don't use your wife's good baking pan, throw it back in the oven drawer, and complain when your next batch of Brownies "Taste funny!". Note that the company advises you use a glass baking sheets, but I just used a metal one and it worked just fine.

You start by ripping off a small chunk and kneading it in your hands...the warmth of your hands "softs" the clay further, and you actually start to redistribute the plasticizers and polymer fibers in the clay...this is what is known as "conditioning" the clay. If the clay feels flexible and can be pulled easily without breaking, you're ready to go! The unused portion can be sealed in a sandwich bag, with the air pressed out as much as possible, and store in a cool, dark, dry place; heat & ultraviolet light is clay's Kryptonite! Make sure that the surface you work on is something like waxed paper or similar; I used a plastic sleeve that one of my model sprues came in...hey, it was handy!

The artillery installation began to take form by my first making the base. I pressed out the Sculpey on the plastic sheet and formed it into a "U" shape...kinda like the mouthguards football players use. The front end was made thicker (where the sandbags would go), and the back end I pressed out to have almost no lip...this is so you can "drive" tanks up onto it and achieve an angled trajectory of fire. I then formed a clay rope, in which you roll it like dough on the sheet with the palm of your hand, rolling it back and forth until you have a rope the rough size you want. I then placed the clay rope on the base perimeter and used my fingers to mold the clay rope onto the base, forming a bond (kinda like when your drawing your finger on the bead of caulking to even it out); the clay is still warm from your hands and "blends" the each other, and creates a sufficient bond when you start to form the rope, which pushes it onto the base. I squared off the rope so that it started to take the shape of rough cinderblocks, which I would form into sandbags afterwards.

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I then cut in sections for sandbags, starting big, and cutting smaller ones from the big ones, so that I could try and achieve cosistancy. I then sculpted the sandbags individually, and also took one of my Axis & Allies Miniatures tanks, and pressed it into the base in a couple angles to emboss track indentation in the "ground". The picture below shows the larher segments that were further shaped into smaller sandbags later.

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The tracks came out excellent!

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"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#2 User is offline   Whiterook 

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Posted August 24, 2008 - 05:43 PM

I baked the whole piece for 15 minutes, as the sandbags at the highest point was about a quarter inch. I then let it cool for several hours. It worked like a charm! The thinnest part of the base is a tad pliable, with no lip, and the rest is like very hard plastic. A great consistancy.

Next came the camoflage netting! I cut two strips of cheese cloth.

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I then brushed on Elmer's White Glue with a craft brush onto the surface of the sandbags, and then laid the cheescloth "netting" on the sandbags. It's a little difficult, as the cheesecloth wants to stick to your fingers as it squeeses through the cheesecloth holes, but patience saves the day! I then used a small hairdryer to set the glue. I deliberated starting the painting process, but decided to let the whole thing dry overnight.

Attached File  DSC00267.JPG (149.43K)
Number of downloads: 102
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#3 User is offline   Whiterook 

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Posted August 24, 2008 - 05:52 PM

The next day, I painted the camouflage netting with green acrylics, brushing on a diluted mixture to give a faded, weathered look. I then glued on craft store moss in two different shades...this is the stoff you use for making the foliage in model trees. Once the moss dried in place, I spritzed it with Ladies hairspray (pump bottle, not aerosol), which is basically lacquer, to bind and set the moss foliage...dabbing the hairspray overspray off of the clay base.

I then painted lighter dark yellow dots in the camouflage netting to simulate dried leaves. Next came glues on light colored sand on the "ground". And then I painted a diluted yellow acylic coat on the base. The last step was mixing a dark brown acrylic and painting in the tank treads, with a steady hand.

This is the finished product...

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Number of downloads: 95
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#4 User is offline   Whiterook 

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Posted August 24, 2008 - 05:55 PM

Of note, I made sure I could pose a kneeling Infantry figure that can shoot over the bags. I'll probably make up a few more of these.

And so you can see what it looks like for a game, this is the piece with an Axis & Allies Miniature German Tiger I....

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Attached File  DSC00275.JPG (148.44K)
Number of downloads: 91
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#5 User is offline   MAGNA 

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Posted August 24, 2008 - 08:44 PM

Excellent work WR. A nice touch with the track marks too. A few more of those and your board will look exceptional.

#6 User is offline   Whiterook 

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Posted August 25, 2008 - 11:56 AM

Thanks Magna! How does it compare with what you've seen out there?

I may lighten up the base a little bit more to achieve a light sand/mud coloration...I am planning on setting up my diorama battlefield using a darker felt than the one you see in the last pictures (which is actually a felt sheet glued to an old award plaque, for displaying models). In time, I also want to do some improved sandbagged positions for Infantry, a town fountain, some river/streams, a stone bridge; and also try my hand at some buildings and bombed-out buildings...not necessarily all for the upcoming diorama, as all these projects will take a little time.
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#7 User is offline   TRDG 

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Posted August 25, 2008 - 12:42 PM

Looks great Emery and I'm glad you are taking the gaming plunge here like the rest of us. Try putting some of your units besides the terrain, then you can judge how it looks as to others, then a pic here would be nice!!

Cheers buddy, let me know when the game is up, and how many people can play per side.:rolleyes::icon_zzz:

Tom

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Posted August 25, 2008 - 09:09 PM

Looking good WR, I liked it. I need to try to make some 1:144 buildings and bombed out buildings for my quick war game.:icon_zzz:
"And while the hordes of death are mighty, the battalions of life are mightier still. It is my hope that my son, when I am gone, will remember me not from the battle but in the home repeating with him our simple daily prayer, 'Our Father who art in heaven." Douglas MacArthur

#9 User is offline   MAGNA 

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Posted August 27, 2008 - 10:12 AM

Whiterook said:

Thanks Magna! How does it compare with what you've seen out there?

I may lighten up the base a little bit more to achieve a light sand/mud coloration...I am planning on setting up my diorama battlefield using a darker felt than the one you see in the last pictures (which is actually a felt sheet glued to an old award plaque, for displaying models). In time, I also want to do some improved sandbagged positions for Infantry, a town fountain, some river/streams, a stone bridge; and also try my hand at some buildings and bombed-out buildings...not necessarily all for the upcoming diorama, as all these projects will take a little time.


I can honestly say I haven't seen better Em. Very nice work. Another trick is to make a mould to press the clay into if you are making several items. You can make the mould out of the same clay and paint it with gloss paint so the next press of clay won't stick when you push it in.

#10 User is offline   TRDG 

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Posted August 27, 2008 - 01:44 PM

Looks good Emery, does any of the terrain effect the game at all as in extra dice rolls to hit, or not be hit, and /or line of sight?

Cheers, and what are the exact sizes of the battlefield, are they all a standard size??

Tom

#11 User is offline   Whiterook 

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Posted August 27, 2008 - 05:30 PM

MAGNA said:

Whiterook said:

Thanks Magna! How does it compare with what you've seen out there?

I may lighten up the base a little bit more to achieve a light sand/mud coloration...I am planning on setting up my diorama battlefield using a darker felt than the one you see in the last pictures (which is actually a felt sheet glued to an old award plaque, for displaying models). In time, I also want to do some improved sandbagged positions for Infantry, a town fountain, some river/streams, a stone bridge; and also try my hand at some buildings and bombed-out buildings...not necessarily all for the upcoming diorama, as all these projects will take a little time.


I can honestly say I haven't seen better Em. Very nice work. Another trick is to make a mould to press the clay into if you are making several items. You can make the mould out of the same clay and paint it with gloss paint so the next press of clay won't stick when you push it in.


Thanks Magna...I appreciate that mate! Good tip on the molds; I've had a little experience with them back in Art school, but it's been a couple decades :applause: I'll keep it in mind for the future, though I'm only making a few of them, to different sizes and patterns, so from scratch for now. I also bought some "air dry" clay...also of a type that does not require a kiln, and I plan to try a bombed out building. I'll be posting a thread on that one, as well.
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#12 User is offline   Whiterook 

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Posted August 27, 2008 - 05:52 PM

TRDG said:

Looks good Emery, does any of the terrain effect the game at all as in extra dice rolls to hit, or not be hit, and /or line of sight?

Cheers, and what are the exact sizes of the battlefield, are they all a standard size??

Tom


Oh yeah, terrain plays a part in Axis & Allies Miniatures. It can offer cover, in that units in certain defensive terrain can make a cover roll of the dice, to try a limit the damage of the attack; it affects line of sight; it affects fire; it can affect movement. It plays a role. Woods, towns, ponds, marshes, rivers/streams, bluffs, hills, mountains, caves, jungle...all kinds of terrain can be represented in Axis & Allies Miniatures, and all affect play in different ways. What isn't included in Axis & Allies Miniatures are certain elements like the one here that I just built...there are no foxholes, improved positions (other than pillboxes in the D-Day set), or artillery installations as I made...so I will be coming up with home rules for them.

The maps that come with Axis & Allies Miniatures are currently paper maps of a 21" X 30" in size, with 3" hexes imprinted over stylized terrain. The older sets were much smaller, and had 2" hexes, which were a laminated map that folded for storage. The new maps look better, and fit units better; but the old maps were nice in their lamination and broighter graphics. Of course, these are all 2-D too...even the towns and mountains are just pictures.

The game I will propose playing will not be on these maps, but rather on a diorama...either 5' X 5' or 5' X 8', not sure yet. There will be no hex grid. I am also modifying the game system to accomodate this kind of play. The minimum players will be either two individuals, or two teams, but I'm getting ahead of myself. I have a ways to go in building the playing battlefield, and finalizing the rules; and those rules, and how I came about the process of designing them, will evetually be in the Command Bunker sub-forum.

This post has been edited by Whiterook: August 27, 2008 - 05:57 PM

"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#13 User is offline   TRDG 

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Posted August 28, 2008 - 01:12 PM

Roger, is there a "dug in" status as well? In FoW that is represented as sand bags and trenchs for the ones who model that stuff!!

Cheers, are ya going to cage your cat up once you get the table set up?? (BIG EVIL GRIN)

Tom

#14 User is offline   Whiterook 

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Posted August 29, 2008 - 09:56 PM

No dug in status used in the traditional system, though it will probably enter play in my version at some point. I guess the atillery improved position you see pictured with my Tiger I will be one element to serve in such a capacity. I will be modelling sandbagged positions; and maybe even bunkers, at some point. I will also have buildings, as opposed to the "paper map representation on major towns", so they will have opportuinities for dug-in status, perhaps.

As far as the furry felines go, shouldn't be a regular problem, as I will be setti ng the gaming diorama up in my basement furnace room, which is closed off from them (except when they sneek in when my wife does laundry). They actually used to stay off of my model railroading layout, which was of a similar design, so it stands a fair shot at staying together in one piece!
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#15 User is offline   TRDG 

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Posted August 29, 2008 - 10:32 PM

It sounds like you have all the angles covered there Emery, very good!!

Cheers, now when will we get to play this one?? Ha Ha

Tom

#16 User is offline   Hagen 

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Posted August 29, 2008 - 10:35 PM

Hi Emery

Really looks good my friend, fantastic:applause:

#17 User is offline   Whiterook 

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Posted August 30, 2008 - 03:58 PM

Thanks guys! As for the game, this is what needs to happen first, before I solicit players:

1. I just recieved some JR Miniatures structures in the mail yesterday; need to paint them up. I will do demos here in S2.

2. Need to sculpt and paint more improved positions; stone walls; try my hand at some bombed out structures; make flat bases to mount my trees that I previously made for a model railroading layout, to be glued to...and make some more trees. All of this will be made into demos. Thinking of making some rivers/streams, as well...don't know yet.

3. Need to build the diorama.

4. Need to still tweak the modified Axis & Allies Miniatures rules for use in this kind of battle...I am making my own variant for play. This will probably end up looking nothing remotely like an Axis & Allies Miniatures game...but time will tell! I'll probably put the methodology used in a thread in the Command Bunker; then develop the scenario I have in mind, and choose units; then put out a "Call for Players" in the General Boardgaming & Miniatures sub-forum.


So as you can see, a ways to go here yet. I've been working on the rules set for several weeks now, and the overall game idea for a few months. Also, I'm going away on business next week, so things will all be on hold for a couple weeks.....though I plan to bring my laptop with me, so I can keep in touch with my Peeps!
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#18 User is offline   Hagen 

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Posted August 31, 2008 - 01:37 PM

All sounds very interesting Em, I've been wondering myself about breaking away from the maps and getting setup in a more 3D setup. Right now all I've tried is setting up trees on the map. Looking forward to see what you come up with.

#19 User is offline   Whiterook 

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Posted August 31, 2008 - 09:18 PM

Thanks! Yeah, I've been wanting to do this for awhile now, too! The method for the diorama is actually going to be fairly simple, I believe...not anything as "permanent" as what you see in TRDG's excellent Flames of War modules. Maybe someday, I'll do some like that, but this is going to be low teck on the base, and higher tech on the accessories. Still, in all, a lot of prep to be done.

I actually don't head out on business until next Sunday, so I'm hopeing to get some of the JR Miniatures buildings painted up!
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr

#20 User is offline   TRDG 

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Posted September 02, 2008 - 12:24 PM

Thanks for the comp Em, one thing to be aware of though, don't over "junk" the table, try to make it as realistic as possible, perhaps some kind of terrain pic you can look at. It all sounds fun to make as much stuff as you can cram onto the board, but trust me, it is not all it is cracked up to be, start out simple and you will get a feel for it buddy!!

Cheers, what area will we be fighting in and the year of to please, forces to?? Ha Ha:what:

Tom:coffee:

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