World War II Zone Forums

Go Back   World War II Zone Forums > World War II Gaming > War College > Command Bunker
Portal Register Members Awards Videos Search Today's Posts Mark Forums Read Chat Room

Notices

Command Bunker Home Rules & Variants, Playtesting, and Game Design

View Poll Results: What force should the player team be?
ANZAC (Please specify by posting). 0 0%
American. 1 11.11%
British. 2 22.22%
German. 5 55.56%
Russian. 1 11.11%
French. 0 0%
Italian. 1 11.11%
Other (Please specify by posting). 2 22.22%
Multiple Choice Poll. Voters: 9. You may not vote on this poll

Reply
 
LinkBack Thread Tools
  #11 (permalink)  
Old April 16th, 2008, 05:32 PM
Airchallenged's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: North Carolina
Posts: 204
Awards Showcase
United States 
Total Awards: 1
Re: SASL (Solitaire ASL) Game Idea

I voted for British/Common Wealth and German. I was thinking of Holland or even North Africa
__________________
And the soldier says to St. Peter, "One more soldier reporting in, I've already done my time in hell."
-Unknown Soldier, Omaha Beach
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links
  #12 (permalink)  
Old April 16th, 2008, 05:44 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 267
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

OK, more information on this.

What I am looking at is a German led mission on the Eastern Front (with possible other Axis nation support). Players can choose their actual platoon nationality from German, Romanian or Italian forces. I will determine the actual platoon OOB based on the ASL system.

It is May 1943 and the front has see-sawed back and forth on the southern front. Soviet and Axis forces are scattered and intermingled due to the length of the front lines. Your unit is tasked with moving into a previously held area and clearing a village of any encountered Soviet forces. The exact makeup of the enemy force is unknown although it will be predominently infantry. This force may be anywhere from a few squads to a full battalion.

The weather is Clear with a Mild Breeze. All buildings are wooden, single level structures.

Here is the map for the mission. Your forces will enter from the bottom (West).
Attachments
File Type: jpg sasl_zone_map_blank_z2.jpg (154.3 KB, 11 views)
__________________
Combat Campaigns Blog

Last edited by Double Deuce; April 16th, 2008 at 06:00 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #13 (permalink)  
Old April 16th, 2008, 05:47 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 267
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

Just an FYI. This mission can be revised to any front and forces. I am just throwing the East Front, German led mission as that was my initial idea. It could just as easily be converted to a West Front, joint Allied mission, say early Market Garden.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #14 (permalink)  
Old April 16th, 2008, 05:53 PM
TRDG's Avatar
Major



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 1,502
Awards Showcase
United States 
Total Awards: 1
Cool Re: SASL (Solitaire ASL) Game Idea

I love the terrain on that map, very realistic and many ways to exploit that my friends, for "either" side!!!

Cheers

Tom
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #15 (permalink)  
Old April 16th, 2008, 06:14 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 267
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

This map shows "Suspected" enemy forces in the area. In the ASL system each of these "?" counters can generate an enemy unit or units when activated. They may also be nothing more than "dummy" units. You won't know until you get close enough to them to actualy see or you start receiving fire from that location.
Attachments
File Type: jpg sasl_zone_map_start_z2.jpg (160.1 KB, 20 views)
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #16 (permalink)  
Old April 16th, 2008, 10:31 PM
Hagen's Avatar
Sergeant Major



 
Join Date: Nov 2006
Location: Wisconsin
Age: 49
Posts: 511
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

Looks like another great game is on it's way here!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #17 (permalink)  
Old April 16th, 2008, 10:37 PM
Airchallenged's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: North Carolina
Posts: 204
Awards Showcase
United States 
Total Awards: 1
Re: SASL (Solitaire ASL) Game Idea

This is going to be great Mike. I hope its as great as your naval game over on ACG. The variety of terrain and the sheer size of the map looks great by the way.

Matt
__________________
And the soldier says to St. Peter, "One more soldier reporting in, I've already done my time in hell."
-Unknown Soldier, Omaha Beach
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #18 (permalink)  
Old April 16th, 2008, 11:29 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 267
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

Quote:
Originally Posted by Airchallenged View Post
This is going to be great Mike. I hope its as great as your naval game over on ACG. The variety of terrain and the sheer size of the map looks great by the way.
Thanks. I'm hoping to get the forms set up so that it will be easier for players to submit their orders rather than trying to send them in essay format. This should allow those unfamiliar with ASL to get involved and not feel overwhelmed which can happen very quickly. The biggest obstacle for me will probably be designing a Defensive Fire form that allows players to submit orders that allows them to set some criteria for engaging moving enemy units that did not start in their filed of view/fire. I may try to set it up so they can spell out triggers such as "Engage any targets that get within x of hexes first or vehicles first" and so on. The Player Turn forms are pretty easy to set up since it will be the AI and the system that sets the criteria for that side. I may have to rely on the forums/or PM to ask players what tier orders are should a certain event come up.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #19 (permalink)  
Old April 17th, 2008, 12:44 AM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 267
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: SASL (Solitaire ASL) Game Idea

For those who may be interested please check these 2 forms. This is what will be used by you as a player to provide me with orders for your units. The first is for the 1/2 of the turn you are the active player (Offensive Phase) and the 2nd is for the 1/2 of the turn you are the inactive player (Defensive Phase).

PLAYER OFFENSIVE ORDER FORM
PLAYER DEFENSIVE ORDER FORM

Please let me know if these seem simple enough for providing me with your units intentions, targets, etc for your turn. We can tweak these as needed BUT the main goal as mentioned earlier is to "keep it simple".
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #20 (permalink)  
Old April 17th, 2008, 03:23 AM
MAGNA's Avatar
Moderator



 
Join Date: Feb 2008
Location: Albany
Age: 48
Posts: 1,282
Awards Showcase
Australia 
Total Awards: 1
Re: SASL (Solitaire ASL) Game Idea

Although ASL is not my combat scale I think this idea will work beautifully. The confusing thing with a lot of these games is tho ordering and working out what the hell is going on. At the other forum game of ASL I have been lucky as I have TRDG as commander to show what is happening.

The web page for orders would be specific and easier to use for all players. A great idea for this game again. I think you really have something here.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
So, what's your Game Room look like? Whiterook Member's Show and Tell 16 April 20th, 2008 11:43 AM
Seemed Like a Good Idea at the Time RSS Bot RSS Feeds 0 July 15th, 2007 02:31 PM
Seemed Like a Good Idea at the Time RSS Bot RSS Feeds 0 July 8th, 2007 08:29 AM
WW II Flash Game Jim O Kilroy's Place 1 September 17th, 2006 01:02 AM
What's the Game? Klaus Kilroy's Place 12 September 7th, 2006 05:37 AM




If you enjoy this site and wish to help defray web hosting and software expenses, please consider becoming a

Site Supporter

World War II Topsites

All times are GMT -4. The time now is 09:28 PM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
All content ©2006-2008 World War II Zone. All rights reserved.