World War II Zone Forums

Go Back   World War II Zone Forums > World War II Gaming > War College > Command Bunker
Portal Register Members Awards Videos Search Today's Posts Mark Forums Read Chat Room

Notices

Command Bunker Home Rules & Variants, Playtesting, and Game Design

Reply
 
LinkBack Thread Tools
  #31 (permalink)  
Old April 30th, 2008, 05:37 PM
TRDG's Avatar
Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 2,189
Awards Showcase
United States 
Total Awards: 1
Question Re: Reconnaissance at Korocha (GAME FAQ's)

Spotting for the German mortars, and Russian ones if they "activate" by chance....

Is it just the squad (or platoon??) that has it that can spot, or are there other options here?

Cheers, thanks buddy!!

Co A .......X
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links
  #32 (permalink)  
Old April 30th, 2008, 05:42 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 45
Posts: 270
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: Reconnaissance at Korocha (GAME FAQ's)

Quote:
Originally Posted by TRDG View Post
Spotting for the German mortars, and Russian ones if they "activate" by chance....

Is it just the squad (or platoon??) that has it that can spot, or are there other options here?
The squad that has it, just like an MG. In ASL other units can spot if equipped with radios and some other factors but for this game, the actual squad aims and fires.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #33 (permalink)  
Old April 30th, 2008, 05:49 PM
TRDG's Avatar
Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 2,189
Awards Showcase
United States 
Total Awards: 1
Red face Re: Reconnaissance at Korocha (GAME FAQ's)

Got it, thanks again!!

X
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #34 (permalink)  
Old April 30th, 2008, 09:16 PM
PatBC's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: BC Canada
Age: 46
Posts: 202
Awards Showcase
Canadian Armed Forces (combined) Award Canada 
Total Awards: 2
Re: Reconnaissance at Korocha (GAME FAQ's)

Quote:
Originally Posted by Double Deuce View Post
Quote:
Originally Posted by TRDG View Post
Spotting for the German mortars, and Russian ones if they "activate" by chance....

Is it just the squad (or platoon??) that has it that can spot, or are there other options here?
The squad that has it, just like an MG. In ASL other units can spot if equipped with radios and some other factors but for this game, the actual squad aims and fires.
Oh thought they could spot if ajacent to firing weapon. What I get for not reading up on it
__________________
"Because we are Canadians"
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #35 (permalink)  
Old May 1st, 2008, 10:57 AM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 45
Posts: 270
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: Reconnaissance at Korocha (GAME FAQ's)

Quote:
Originally Posted by PatBC View Post
Oh thought they could spot if ajacent to firing weapon. What I get for not reading up on it
They may be able to, I'm re-reading the rules a lot lately to make sure I got them all down. I don't usually do OBA or mortar stuff much so those are the rules I need to review in depth.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #36 (permalink)  
Old May 1st, 2008, 08:37 PM
Whiterook's Avatar
Moderator



 
Join Date: Feb 2008
Location: Western Massachusetts, USA
Posts: 4,676
Awards Showcase
United States 
Total Awards: 1
Re: Reconnaissance at Korocha (GAME FAQ's)

Hi gang...I just posted a review on Advanced Squad Leader in the Moderator's Game Review sub-forum. It includes a free download to a starter set of the game, along with a fairly decent "basics" rules section, to include a description of the Turn Sequence. Stop over and check it out...you may find the downlaod helpful in our game...and you can build your own starter set!
__________________
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #37 (permalink)  
Old May 1st, 2008, 09:03 PM
PatBC's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: BC Canada
Age: 46
Posts: 202
Awards Showcase
Canadian Armed Forces (combined) Award Canada 
Total Awards: 2
Re: Reconnaissance at Korocha (GAME FAQ's)

Just read about Mortars.

Spotter can in same hex as mortar or adjacent hex.

Spotted fire is less effective +2 to hit DRM.

Spotter can be hidden.

Spotter is designated in Prep fire Phase or Defensive Fire phase.
__________________
"Because we are Canadians"
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #38 (permalink)  
Old May 4th, 2008, 03:36 PM
TRDG's Avatar
Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 2,189
Awards Showcase
United States 
Total Awards: 1
Question Re: Reconnaissance at Korocha (GAME FAQ's)

Couple questions please....

1. The benefit of DF on broken units, it can KIA them and othere things, Right? And in prep fire for our movement turn as well?

2. Only "activated" Russian squads and armour can actually move and fire, NOT the inactivated ones yet, correct?

3. Armoured vehicles in woods, is there a greater risk to them if they move in this kind of terrain, or just additional movement costs??

Cheers

Co Tomzak, A Co.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #39 (permalink)  
Old May 4th, 2008, 04:03 PM
PatBC's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: BC Canada
Age: 46
Posts: 202
Awards Showcase
Canadian Armed Forces (combined) Award Canada 
Total Awards: 2
Re: Reconnaissance at Korocha (GAME FAQ's)

Quote:
Originally Posted by TRDG View Post
Couple questions please....

1. The benefit of DF on broken units, it can KIA them and othere things, Right? And in prep fire for our movement turn as well?

2. Only "activated" Russian squads and armour can actually move and fire, NOT the inactivated ones yet, correct?

3. Armoured vehicles in woods, is there a greater risk to them if they move in this kind of terrain, or just additional movement costs??

Cheers

Co Tomzak, A Co.
1 Not sure what you mean for DF. However any time a broken unit is fired on and fails a Morale check suffers casuality reduction, a Squad is reduced to 1/2 squad, Crew or !/2 Squad are destroyed and a leader is wounded.

2 Do not know this is a little different then the stadard game.

3 Both addition movement cost and they can get bogged down (stuck).
__________________
"Because we are Canadians"
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #40 (permalink)  
Old May 4th, 2008, 09:29 PM
TRDG's Avatar
Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 2,189
Awards Showcase
United States 
Total Awards: 1
Talking Re: Reconnaissance at Korocha (GAME FAQ's)

Pat, DF is........Defensive Fire my friend, I'm just trying to get the "basics" out there to others, from the experts on this game!!

Cheers, thank you Pat, this will help many here I think.........

Co Tomzak
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bridge Assault Game, FoW game basics Q&A thread TRDG Den Logistics Center 20 November 2nd, 2008 07:32 PM
Playtest: SASL Interactive Game (Reconnaissance at Korocha) Double Deuce Command Bunker 16 July 29th, 2008 04:00 PM
Playtest: Reconnaissance at Korocha (SASL Tactical Discussion) Double Deuce Command Bunker 95 June 9th, 2008 02:49 AM
Photo: Prototype of Re.2003 reconnaissance aircraft, which was based on the Re. ... RSS Bot RSS Feeds 0 October 20th, 2007 07:11 AM
Photo: Prototype of Re.2003 reconnaissance aircraft, which was based on the Re. ... RSS Bot RSS Feeds 0 October 20th, 2007 07:11 AM




If you enjoy this site and wish to help defray web hosting and software expenses, please consider becoming a

Site Supporter

World War II Topsites

All times are GMT -4. The time now is 02:08 AM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
All content ©2006-2008 World War II Zone. All rights reserved.
Page generated in 0.13780 seconds with 15 queries

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55