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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
What are the factors for my Italian LMG...range and firepower, that is?
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
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Combat Campaigns Blog |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Thanks DD!
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
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I want to fire everything I've got from J7...which if I'm following this correctly, means only my LMG is in range (perhaps with a Leader modifier?). If the Leader can modify the range of the Squad there too, fire away! Otherwise, guess my LMG is the only thing that can shoot at anything. Not sure how this works with firing at a Suspect counter...probably needs to be revealed first, which may have happened when I moved through J9 on my Turn 1. Deuce...it really would help if you can post something on Turn Sequence...I'm really confused here. Might be best to post that in the Game Den thread, so guests visiting there have a place they can refer to rather than trying to hunt it down in the regular Game Forum threads...we have so many threads there on this game alone, that it's getting confusing to follow along. Just a thought. But please, a Turn Sequence...and maybe a brief description of what goes on in that sequence (i.e., impacts on other sequences).
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
Quote:
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Combat Campaigns Blog |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Super, it'll be easier for me to plot my moves if I understand the Turn Sequence better...thanks!
On the firepower thing, I take it then that you can double your range if firing at 1/2 firepower (i.e., the Italian LMG can fire 10 hexes away at 1 FP)?
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
New Turn 1 orders....
3rd Platoon: Whiterook (Italian), Emery
TURN 1: MOVE
FIRE
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr Last edited by Whiterook; April 30th, 2008 at 07:08 PM. |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
That is correct.
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Combat Campaigns Blog |
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