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  #131 (permalink)  
Old May 29th, 2008, 11:46 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

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The broken gun crew can self rally we should not wait a turn. I can send two squads in with no leader or the Ilatians can attack with a leader.

I think the A Co CO should give an order as to who.
Who do you want to attack?
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  #132 (permalink)  
Old May 30th, 2008, 01:46 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by PatBC View Post
Quote:
Originally Posted by PatBC View Post
The broken gun crew can self rally we should not wait a turn. I can send two squads in with no leader or the Ilatians can attack with a leader.

I think the A Co CO should give an order as to who.
Who do you want to attack?
The crews in the HQ units need to capture the ATG. Squads either can't use it or if they can, they will break it and hit nothing. Our crews are "vehicle crews" so they can also capture enemy vehicles!

Use the HT however you want. Doing fine on the right flank so far.

The unit entrenched in the trees is now +1 for the trees, +2 for the entrenchments, and +2 for the orchards which is a +5 on two dice. That means you have almost no chance to break that unit. However, his 2 firepower are feeble. I suggest close combat.

I intend to fire the HQ MGs on Q4 this turn. Broken unit pose no immediate threat. However, it is good to shoot them with something so the become DM which makes it very difficult for them to rally (+4). We need to keep the enemy suppressed while we move in for the kill.

Also, you will probably need to move adjacent to the enemies in the woods to "activate" them...

Carry On!
<S>
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  #133 (permalink)  
Old May 30th, 2008, 02:08 AM
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Lightbulb Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Co A, this is'nt set in stone, but Pat, can you assault the AT gun and capture it, then Co B will get the gun and man it with one of their crew squads for the armour that is over in their section of the battlefield.

Cheers, your thoughts Co A?

Co tomzak

WR, maybe help in the assault or use covering fire on that other house that is in line of site to the AT gun house.

Matt, move into the orchard, first hex maybe and spread out a bit more, check for shots at the house closest to the AT gun house as well!!

I may just run one rifle squad into the trees and get a ? activated, or maybe the whole of Co A HQ, not sure yet.....

The h-t will probably end up by Matt by the orchards to, depending, or maybe help assault the AT with its AA gun...again, not sure here yet.
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  #134 (permalink)  
Old May 30th, 2008, 11:57 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Well, I certainly don’t mind throwing myself in the Lion’s Den with Pat on an assault, but I’d have to see where and how he moves, first.

  • I can position my Ldr/Squad/Lmg and my other Squad in N6 to the Assault move into O6, or…
  • Stay put and cover fire on O6, or…
  • Position in P6 to cover fire O6 or fire on Q4 later.


My concern, for me as well as Pat is, Defensive First Fire (DFF) in the Open of hex O7 or P6 from the enemy in the building hex Q4. Now if I understand the rules correctly, the enemy can stop our movement and DFF at full firepower (FP)…say in hex O7 from Q4 (I believe there is LOS); but since it only cost us 1 movement factor (MF) to expend in O7 (and an enemy unit can’t DFF/Subsequent First Fire (SFF)/Final Protective Fire (FPF) on a moving unit in the same location more times than the number of MF expended in that location during that MPh…in this case, I MF), Q4 can only shoot once….but of that shot, the enemy gets the benefit of a -1 First Fire Non-Assault Movement (FFNAM) dice roll modifier (DRM) because in this instance, we moved more than one hex (hence, non-assault movement), AND a -1 First Fire Movement Open Ground (FFMO) DRM since we are moving through Open Ground. That’s Nasty!

Now, I think I can move my units from M9 and N8, both through M8, over the hedge into M7 into N6…and then Assault move into the enemy hex of O6 for CCB. Wouldn’t this be more prudent? Unless what I bring up for Open Ground DFF/SFF/FPF is all wrong…..Mike, we may need some more hints and clarification on some of these rules. Pat and Shannon clearly know the rules a lot better (I suspect) than the rest of us (the majority of which are playing for the first time). I, for one, am starting to feel a little left behind in the dust by those who know the rules at a much higher level. Not a complaint…..I just want to make sure everyone breaks in slowly and feels comfortable, which can only benefit us in future games, no?

Let me also take a moment to say how cool this is all looking and your efforts are to be commended, my friend. Kudos on an excellent game!
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  #135 (permalink)  
Old May 30th, 2008, 06:21 PM
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Wink Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

I'll run through my thoughts on where you might want to go, I'm no expert either here, but I try my best.

Cheers

Co Tomzak
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  #136 (permalink)  
Old May 30th, 2008, 07:06 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Ok I will attack and try to enter the O6.
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  #137 (permalink)  
Old May 30th, 2008, 07:15 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

A Com 2nd plt orders.

No Prep Fire

Movement
In order

Squad w/LMG O9-O8-O7-N6

Squad w/ATR P8-O8-O7-N6


Advance Fire

2 Squads /LMG & ATR N6-O6

Advance Movement

2 Squads/LMG & ATR N6-O6

CC

2 Squads/LMG & ATR O6
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  #138 (permalink)  
Old May 30th, 2008, 10:50 PM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Any orders for first platoon? I was thinking of moving into the orchard to flush the Russians out.
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  #139 (permalink)  
Old May 30th, 2008, 11:38 PM
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Wink Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Thanks Pat, did you want WR to tag along for the assault, or just give covering fire there?

Matt, just look at the orchard set-up and pick your hexes, the half track orders will be here in a day or two, depending on work, so no worries about getting your orders cut this minute. WINK

Cheers, I have to get a close look at that map with no distractions for a while, hopefully tonight!!!

Co Tomzak

Remember Co A, you DON"T have to follow my suggestions here, just give me a heads up on if you guys are up to something "quite" different please, thanks.
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  #140 (permalink)  
Old May 31st, 2008, 02:28 AM
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Perp fire is nice is nice on O6 and if Bcom Plt wants to fire on Q4 that would help.

If I take the gun you could send a crew to man it. If I fail it will be up to WR to take it. Stacking limit 3 so I think not much point he joining me this turn.
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