World War II Zone Forums

Go Back   World War II Zone Forums > World War II Gaming > War College > Command Bunker
Portal Register Members Awards Videos Search Today's Posts Mark Forums Read Chat Room

Notices

Command Bunker Home Rules & Variants, Playtesting, and Game Design

Reply
 
LinkBack Thread Tools
  #21 (permalink)  
Old April 30th, 2008, 02:43 PM
Airchallenged's Avatar
Sergeant First Class



 
Join Date: Apr 2008
Location: North Carolina
Posts: 390
Awards Showcase
United States 
Total Awards: 1
Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
1st Platoon, Airchallanged, Matt

1st Platoon leader

2-4-7 (German rifle squad) x 3

LMG x 1 (needs a rifle squad to operate)

50mm Mortar ( needs a rifle squad to operate)

Deployment area

Group 1. Platoon leader and a 2-4-7 (rifle squad) x 1 with LMG deployed in Hex B-8 (half hex).

Group 2. 2-4-7 (rifle squad) x 1 with the unassembled 50mm Mortar deployed at Hex C-9.

Group 3. 2-4-7 (rifle squad) x 1 deployed in Hex D-8 (half hex).

Was that about right in general Matt?
New Deployment:
Group 1: E10
Group 2: F9
Group 3: H10

Same arrangement as above. Move order will come later.

One down two to go!
__________________
"We Will Stay Here, If We Must All Go to Hell Together"
-Col. John R. Cooke, 27th NC, Hatcher's Run, 2 April 1865
Avatar: My Grandfather on the right. His twin on the left. Their older brother in the middle. In their Navy Blues

Last edited by Airchallenged; April 30th, 2008 at 02:49 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links
  #22 (permalink)  
Old April 30th, 2008, 03:53 PM
Whiterook's Avatar
Moderator



 
Join Date: Feb 2008
Location: Western Massachusetts, USA
Posts: 4,075
Awards Showcase
United States 
Total Awards: 1
Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Deuce, sorry to be a noodge today with all the questions! On my new Turn 1 Orders in post #19, can you explain the legality of my firing from H7 through to O6? What I'm looking for is an explaination of tracing LOS. How does the graphic in the hex work? If LOS isn't traced through the graphic itself (i.e., trees), is it clear; or does the graphic represent to entire hex (minus the edge line in some cases)? Different games allow, meaning LOS is traced JUST through the graphic; while other games have even a tiny smidge of terrain like trees (for esthetics) count as the entire hex.
__________________
"The Golden Rule of War, Speed - Simplicity - Boldness"
"YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..."
-- General George S. Patton, Jr
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #23 (permalink)  
Old April 30th, 2008, 04:08 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 270
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by Whiterook View Post
Deuce, sorry to be a noodge today with all the questions! On my new Turn 1 Orders in post #19, can you explain the legality of my firing from H7 through to O6? What I'm looking for is an explaination of tracing LOS. How does the graphic in the hex work? If LOS isn't traced through the graphic itself (i.e., trees), is it clear; or does the graphic represent to entire hex (minus the edge line in some cases)? Different games allow, meaning LOS is traced JUST through the graphic; while other games have even a tiny smidge of terrain like trees (for esthetics) count as the entire hex.
With Woods,and Buildings hexes, if it hits the actual graphic it is blocked. Orchards are special in that anything traced through the entire hex is affected.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #24 (permalink)  
Old April 30th, 2008, 04:14 PM
TRDG's Avatar
Lientenant Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 1,883
Awards Showcase
United States 
Total Awards: 1
Post Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

So this might mean that IF WR is not dug in he can "see" over the hedge line, and take a shot, OR he can fire THROUGH the hedge line , but there will less of a "chance" of a hit.

Cheers, thoughts DD?

A specific list of terrain you can fire through if not dug in maybe......

Tom

Also on the terain in hexes like F-8 and F-9, they are just "brush", so they can be fired and seen through, but both sides through will have a harder time hitting each other, correct?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #25 (permalink)  
Old April 30th, 2008, 04:25 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 270
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
So this might mean that IF WR is not dug in he can "see" over the hedge line, and take a shot, OR he can fire THROUGH the hedge line , but there will less of a "chance" of a hit.
He can see and shot though it with an impact of the damage.

Quote:
Originally Posted by TRDG View Post
A specific list of terrain you can fire through if not dug in maybe......
If you are dug in you can't see over anything but Open Ground.

Quote:
Originally Posted by TRDG View Post
Also on the terain in hexes like F-8 and F-9, they are just "brush", so they can be fired and seen through, but both sides through will have a harder time hitting each other, correct?
It is not considered a LOS obstruction unless LOS goes through more than 3 hexes of Brush. Fire at units through Brush hexes makes it harder to hit those being fired at.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #26 (permalink)  
Old April 30th, 2008, 04:26 PM
TRDG's Avatar
Lientenant Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 1,883
Awards Showcase
United States 
Total Awards: 1
Unhappy Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

[/quote]
Quote:
Deployment area is HexRows 9-10 so the units posted for HexRow 8 need to be relocated. Once I have that, A Co should be deployed on the map and should be ready to go
.[/quote]

HHMMM, I thought you said we could use either half hex for deployment in chat, my mistake again, sorry...

I'll go over mine again and may have to reposition most of my units, sad to say.

Cheers Co A Commander...... X for the moment til I post my first fire and movement for turn 1 tonight!!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #27 (permalink)  
Old April 30th, 2008, 04:29 PM
Double Deuce's Avatar
Staff Sergeant



 
Join Date: Apr 2008
Location: SE Tennessee
Age: 44
Posts: 270
Awards Showcase
US Army Service Award United States 
Total Awards: 2
Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Quote:
Originally Posted by TRDG View Post
HHMMM, I thought you said we could use either half hex for deployment in chat, my mistake again, sorry...
Half hexes meaning those along the board edges, not half of an existing full hex.
__________________
Combat Campaigns Blog
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #28 (permalink)  
Old April 30th, 2008, 04:48 PM
TRDG's Avatar
Lientenant Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 1,883
Awards Showcase
United States 
Total Awards: 1
Wink Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Roger Mike, new deployment almost done.....

Co A "X"
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #29 (permalink)  
Old April 30th, 2008, 05:05 PM
TRDG's Avatar
Lientenant Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 1,883
Awards Showcase
United States 
Total Awards: 1
Exclamation Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Important!!!


Co A (and Co B maybe), check The Game Den for your squad markers (1st and 2nd Platoons!!!), I forgot to notice the ATR (anti-tank rifles) til now, so those need to be asigned to one of your squads ASAP please.

No "cheer" for me, sorry guys and gals!!!

Tom

Last edited by TRDG; April 30th, 2008 at 05:13 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #30 (permalink)  
Old April 30th, 2008, 06:10 PM
TRDG's Avatar
Lientenant Colonel



 
Join Date: Mar 2008
Location: Wisconsin
Posts: 1,883
Awards Showcase
United States 
Total Awards: 1
Arrow Re: Company A, Report HERE!! (Korocho ASL game) TRDG.

Co A H.Q. re-deployment

Group 1--

Co A Leader, 8-1.

Gun crew squad, 1-2-7 x 1 with fully assembled HMG.

Deployed on the A-9 (half hex) on the left edge of the board.



Group 2.--

Gun crew squad, 1-2-7 x 1 with fully assembled MMG.

Deployed at B-9 hex.


Group 3.--

Rifle squad, 2-4-7 x 1.

Deployed at C-9 hex.


Group 4.--

Rifle squad, 2-4-7 x 1.

Deployed at D-9 hex.

X
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
TRDG TRDG Gamer Stats 7 October 6th, 2008 09:55 PM
Bridge Assault Game, FoW game basics Q&A thread TRDG Den Logistics Center 19 September 22nd, 2008 06:56 PM
Playtest: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk Pirate-Drakk Command Bunker 63 September 3rd, 2008 01:10 PM
Playtest: SASL Interactive Game (Reconnaissance at Korocha) Double Deuce Command Bunker 16 July 29th, 2008 03:00 PM
Playtest: Reconnaissance at Korocha (GAME FAQ's) Double Deuce Command Bunker 51 May 5th, 2008 03:28 AM




If you enjoy this site and wish to help defray web hosting and software expenses, please consider becoming a

Site Supporter

World War II Topsites

All times are GMT -4. The time now is 12:24 PM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
All content ©2006-2008 World War II Zone. All rights reserved.