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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
The German Turn 1 AAR has been posted in the Game Den Thread: http://worldwartwozone.com/forums/24715-post6.html
Post any questions concerning A Company here in this thread. When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the Russian Turn 1 (your Defensive Fire Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking). DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Tom, I don't think I can Defensive Fire...my guys in LOS of O6 are Pinned. They can't move or fire, but will be Un-pinned on Turn 2
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
They were only pinned for the remainder of your turn. They are good to go now for the Russian 1/2 of the turn.
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
Now at this juncture, I did not realize the (I think) Prep Fire Phase (PFPh) is where you do your main Full Firepower shooting; and the Advancing Fire Phase (AFPh) is for Half Firepower?
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
CURRENT LOCATIONS
A CO HQ 17/A8: 8-1, 127, HMG 17/B8: 127, MMG 17/C8: 247 17/D8: 247 1st PLT 17/H8: 8-0, 467, LMG 17/H7: 467, 50mm MTR(dm) 17/I9: 467, ATR 2nd PLT 17/O9: 8-0, 467, LMG 17/O10: 467, 50mm MTR 17/P8: 467, ATR 3rd PLT 17/J7: 8-0, 347, LMG 17/M9: 347 17/I8: 347 dm = Dismantled bk = Broken
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
What I will need for this 1/2 of Turn 1 is for your team to post their Defensive Fire targets. This should include priorities such as something like this;
17/B8: 127, MMG - Fires at 17/D3 unless another target moves into the open within normal range. You can be a little more detailed then above BUT please do not post an essay on possible fire options. Keep it as simple as possible. IF an enemy unit moves adjacent you get what is called Final Protective Fire and I will handle all that on my end as there would be no need for you to tell me who should fire in those cases. ![]()
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
OK, thanks for the explaination on Pinned. I think I get it. I'm confused again, however...I thought Defensive Fire (in the DFPh) was where the DEFENDER (not me the ATTACKER) has the opportunity to fire, either during my MPh (halting me in my tracks)...Defensive First Fire, or Subsequent First Fire at 1/2 FP after DFF; or during the DEFENDER's DFPh (Final Fire)? Either way, not me the ATTACKER being allowed to fire.
The turn sequence is what's getting me here, and the reference to your half/my half. My understanding of the firing sequence at this juncture is: Prep Fire Phase (PFPh).....ATTACKER (me) can fire at Full Firepower Movement Phase (MPh).....DEFENDER can opt to fire on moving ATTACKER units in LOS Defensive Fire Phase (DFPh).....DEFENDER can opt to fire on moving ATTACKER units (with restrictions) Advancing Fire Phase (AFPh).....ATTACKER (me) can fire those that didn't fire in PFPh at Half Firepower Close Combat Phase (CCPh).....both ATTACKER and DEFENDER battle simultaneously So I am guessing what you are talking about in MY halves of the game is...1st half RPh, PFPh, MPh; and 2nd half being the AFPh, RtPh, APh, and CCPh? The second half or Turn 1 for me: AFPh Group 2; 17/M9 Woods, 3-4-7 X 1 Squad, FIRE @ 17/06 1/2 FP End Fire
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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