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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
OK, clear as mud here...I looked up the Turn Sequence, and what I had missed was, "Each Game Turn...consists of two Player Turns, each consisting of eight Phases (RPh, PFPh, MPh, DFPh, AFPh, RtPh, APh, CCPh). I was thinking those eight phases WAS one Game turn. Dah!
So, do I take it the First Player Turn in the Germans/Italians, and the Second Player Turn is the Russians??? Where are we now...did we complete the end of the First Player Turn (German/Italian?)??
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
Quote:
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
A Co 2nd Platoon.
Reaction Fire (Russian Movement) If Russian are in the open, wheat or road hex within Morter range, Spotter (leader) will engage using mortar If Russians are in open , wheat or road hexes within 6 hexes Squad at P8 engages. If Russians are within 2 hexes squad at O9 will engage. Defensive Fire phase Any squad that did not fire during Russian Movement phase will fire on AT gun at O6. Leader will spot Morter on AT gun also. Squad at O9 will use LMG when he fires.
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"Because we are Canadians" |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
You designate your targets for all your units during the Russian 1/2 of the turn. You can designate existing/known units or post "targets of opportunity". See Pat's orders in the previous post. He is setting criteria/conditions and priorities for when/what his men will fire on any time they can during the turn.
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Combat Campaigns Blog Last edited by Double Deuce; May 7th, 2008 at 11:29 AM. |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
A Co 3nd Platoon.
Defensive First Fire (Russian Movement) If Russians are within 2 hexes of M9, Squad will First Fire engage. If Russians are in open, wheat or road hexes within 6 hexes.. Squad and LMG at J7 engages. If Russians are within 4 hexes, Squad at I8 will engage. Defensive Fire phase If Squad at M9 did not fire during Russian Movement phase, will fire Defensive Fire on AT gun at O6
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"The Golden Rule of War, Speed - Simplicity - Boldness" "YOU ARE NOT BEATEN UNTIL YOU ADMIT IT. HENCE, DON'T..." -- General George S. Patton, Jr |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
A Co 1st Platoon.
Reaction Fire (Russian Movement) If Russians are within 2 hexes of H8, Squad will First Fire engage. If Russians are in open, Orchard or road hexes within 6 hexes.. Squad and Mortar at H7 engages. If Russians are within 4 hexes, Squad at I8 will engage. Defensive Fire If Squad at I8 did not fire during Russian Movement phase, will fire Defensive Fire on AT gun at O6
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"We Will Stay Here, If We Must All Go to Hell Together" -Col. John R. Cooke, 27th NC, Hatcher's Run, 2 April 1865Avatar: My Grandfather on the right. His twin on the left. Their older brother in the middle. In their Navy Blues |
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DF fire for Platoon HQ
Group 1 Priority is any in the open Russian units moving in a 10 hex radius, next any squads moving in cover (trees, orchards) as above, 3rd if none of the above, fire on the broken mortar squad with leader bonus. Group 2 Priority as above until the 3rd option, go for the Rifle squad in in hex F-3 with any bonus that applies to other groups next to them. Groups 3 and 4, same as above but 8 hex range, then use group fire with 2nd group to hit the F-3 rifle squad. Co Tomzak |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
DD. Is my Mortar deployed or not? How do I tell in the future?
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"We Will Stay Here, If We Must All Go to Hell Together" -Col. John R. Cooke, 27th NC, Hatcher's Run, 2 April 1865Avatar: My Grandfather on the right. His twin on the left. Their older brother in the middle. In their Navy Blues |
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Re: Company A, Report HERE!! (Korocho ASL game) TRDG.
No, its not. The icon should show as dmMTR across the top and I have added (dm) to the end of the Mortar in the OOB listing. With the Mortar assembled you only have 2MF for that Squad.
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