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World War II Gaming Discuss your favorite World War II board games and computer games. Other games too if you like.

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  #11 (permalink)  
Old May 3rd, 2008, 01:42 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

I will be Mortaring O6 to see what is there and advance into P8 in the Advance phase. Just so you know.

I will post complete orders in A Company thread
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  #12 (permalink)  
Old May 3rd, 2008, 02:39 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Quote:
Originally Posted by Pirate-Drakk
The HQ Platoon needs infantry support but it is fairly powerful with the long range fire power of the MMG and HMG. Unfortunately, the close terrain negates a large part of that advantage. The Italians have lower moral and less long range weaponry then the German regulars. That lets the HQ provide the long range for the Italians, as well as rally ability, plus the HQ gets close support from the Italians. The other German platoons provide a strong right flank and help support the middle where our left flank joins A Company, which is critical. It's a better balance this way. "Remember Stalingrad where the minor countries covered the flanks?" We won't be having those problems...
You haven't seen whats out there . . . .
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Old May 4th, 2008, 12:41 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

The German Turn 1 AAR has been posted in the Game Den Thread: Reconnaissance at Korocha (SASL Interactive Game)

Post any questions concerning B Company here in this thread.

When I post the next screenshot it will be another of the real detailed/large ones that you can use for planning your 1/2 of the Russian Turn 1 (your Defensive Fire Orders). I will also post a detailed OOB (units location/status) to go with the screenshot (some units will be hard to see due to the stacking).

DO NOT post any orders until I post the next screenshot and request them so that I can find them when the time comes. ;(
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Old May 4th, 2008, 09:38 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Is my LMG available to fire at the unit that broke my squad? If so I should think I need to do this.
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Old May 4th, 2008, 10:07 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Quote:
Originally Posted by Miss Saigon View Post
Is my LMG available to fire at the unit that broke my squad? If so I should think I need to do this.
Yes it is! And blasting it with the LMG is exactly what you want to do. You are catching on fast. Excellent!

LOS (Line Of Site) works both ways. If a unit can see you, you can see it and vice versa. There are NO exceptions to that rule.

However, you can't fight an HMG in a building, while sitting in a wheat field at that range, so next turn you will need to move out of that hex. That means no "Prep Fire" for those units. Buildings provide a +2 defense modifier, woods +1 and wheatfields +0 so you are at a disadvantage.

Check out the tactical discussion thread for more discussion.
<S>
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Old May 6th, 2008, 10:04 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

CURRENT LOCATIONS

B CO HQ
17/Z10: 8-1, 127x2, HMG, MMG, 467

1st PLT
17/CC9: 8-0
17/CC8: 467X2, ATR, 50mm MTR(dm)
17/DD8: 467, LMG

2nd PLT
17/R9: 8-0
17/R8: 467X2, ATR, 50mm MTR(dm)
17/S8: 467, LMG

3rd PLT
17/X10: 8-0, 347(bk)
17/Y8: 347x2, LMG

dm = Dismantled
bk = Broken
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Old May 6th, 2008, 10:26 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

What I will need for this 1/2 of Turn 1 is for your team to post their Defensive Fire targets. This should include priorities such as something like this;

17/B8: 127, MMG - Fires at 17/D3 unless another target moves into the open within normal range.

You can be a little more detailed then above BUT please do not post an essay on possible fire options. Keep it as simple as possible.

IF an enemy unit moves adjacent you get what is called Final Protective Fire and I will handle all that on my end as there would be no need for you to tell me who should fire in those cases.
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Old May 7th, 2008, 06:41 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Turn 1

DEFENSIVE FIRE PHASE ORDERS

Go through the orders in order. Thanks.

1st Platoon, Lt. LAH
Hex CC8
*ATR fires on SU-76
*Mortar is assembled
*IF the SU-76 crew survives or is Crew Exposed, fire everyone on the crew. If the crew is dead, fire eveyone available at BB1.

Hex DD8
Squad and LMG fire on BB1

HQ Platoon, Cpt. PD
IF the SU-76 is Crew Exposed, fire everything at it until it buttons up.
Once the SU-76 is no longer a threat, fire any remaining shots at W4. If W4 is all dead fire on S4.

2nd Platoon, Lt. Hagen

Hex R8
Fire both squads at S6.
Fire the mortar at S6.

Hex S8
Fire squad and LMG at S6 if that squad is still alive, otherwise fire on W4.

3rd Platoon, Lt. MS

Y8 fire both squads and LMG at W4 or S6 as an alternate target.
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Old May 7th, 2008, 06:44 PM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

Sehr Gut, Herr Hauptman.
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  #20 (permalink)  
Old May 8th, 2008, 12:36 AM
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Re: Company B, Report HERE!! (Korocho ASL game) Pirate-Drakk

B Co Orders have been processed. Turn 1 is complete. I just need to write the AAR and post the screenshots.
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Last edited by Double Deuce; May 8th, 2008 at 12:55 AM.
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